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Vorazun (Co-op Missions)

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"Vorazun leverages the advanced technology of the Protoss with the cunning and adaptable aspects of the Dark Templar to devastating effect. Gain access to some of the most mysterious powers of the Protoss, such as Dark Archons, and use ancient technologies to perform powerful feats—like stopping time itself. With Vorazun, you’ll have some of the most versatile tools in the StarCraft universe available to you . . .the question is, will you be crafty enough to claim victory?"

- Commander blurb(src)

Vorazun
Matriarch of the Nerazim
Vorazun SC2-LotV Art2
Unit
Race

Protoss

Affiliation

Daelaam

Role

Stealth-Subterfuge Specialist

Vorazun is a selectable commander in Co-op Missions. She has access to dark archons and cloaked units with high damage, and time-stopping abilities.[1] Her abilities overall focus on stealth and subterfuge, utilizing cloaked units and abilities that incapacitate enemies for a short time. As part of this, she is able to summon dark pylons that can cloak nearby allied units and structures, and has several upgrades to variably improve the combat proficiency of her cloaked units, or to allow her to warp in dark templar easier.

OverviewEdit

InfoEdit

  • Recommended for experienced players
  • Manipulate the battlefield from the Spear of Adun with stealthy abilities
  • Command an army of cloaked and high damage Nerazim units

MasteryEdit

Power Set 1
Dark Pylon Range: +2% – 60%
Black Hole Duration: +2% – 60%
Power Set 2
Shadow Guard Duration: +0.5s – 15s
Time Stop Unit Speed Increase: +1% – 30%
Power Set 3
Chrono Boost efficiency: +1% – 30%
Spear of Adun starting and maximum energy: +3 – 90

Calldown AbilitiesEdit

SC2 Vorazun AC - DarkPylon Summon Dark Pylon

Warps in a dark pylon granting supply and power. Dark pylons cloak nearby friendly units and structures.

Usage
Cost 25 Energy Terran SC1
Cooldown 60Time SC2 Game1
Campaign Acquisition
Unlock Initially available
ve
Vortex SC2 Icon1 Black Hole

Creates a black hole that pulls in and stuns enemy units.

Usage
Cost 25 Energy Terran SC1
Duration 8Time SC2 Game1
Cooldown 60Time SC2 Game1
Campaign Acquisition
Unlock Initially available
ve
SC2 Vorazun AC - ShadowGuard Summon Shadow Guard

Deploys shadow guard dark templar at the target location. Shadow guard have timed life. Initially summons 2 shadow guard, but increases to 4 when Vorazun reaches level 3.

Usage
Cost 50 Energy Terran SC1
Duration 60Time SC2 Game1
Cooldown 180Time SC2 Game1
Campaign Acquisition
Unlock Initially available
ve
SC2 Vorazun AC - TimeStop Time Stop

Freezes all enemies in place for 20 seconds.

Usage
Duration 20Time SC2 Game1
Cooldown 300Time SC2 Game1
Campaign Acquisition
Unlock Reach Vorazun Level 10
ve

UpgradesEdit

SC2 Vorazun AC - DarkPylonRecall Dark Pylon: Recall

Dark pylons gain the ability to recall friendly units to their location.

Campaign Acquisition
Unlock Reach Vorazun Level 11
ve
SC2 Vorazun AC - EventHorizon Event Horizon

Negates all armor of enemy units affected by the Black Hole ability.

Campaign Acquisition
Unlock Reach Vorazun Level 8
ve
SC2 Vorazun AC - ShadowGuard Shadow Guard Upgrades

Increases number of shadow guard spawned by 2, for a total of 4.

Campaign Acquisition
Unlock Reach Vorazun Level 3
ve
SC2 Vorazun AC - Chronomancy Chronomancy

Reduces the cooldown of time stop by 60 seconds, down to 240 seconds.

Campaign Acquisition
Unlock Reach Vorazun Level 14
ve

UnitsEdit

Vorazun has access to the following units and structures:

Icon Unit Details
Icon Protoss Centurion Zealot Melee warrior.
(Centurion variant at level 4)
Icon Protoss Stalker Stalker High mobilty ranged warrior.
Icon Protoss Dark Templar Dark Templar High damage permenantly cloaked warrior.
Icon Protoss Dark Archon Dark Archon Powerful psionic warrior; can cast Confusion and Mind Control.
(Unlocks at level 5)
Icon Protoss Oracle Oracle Support aerospace unit that functions as a detector; can cast Revelation, Pulsar Beam and Stasis Ward.
Icon Protoss Corsair Corsair Anti-air aerospace superiority fighter; can cast Disruption Web.
Icon Protoss Void Ray Void Ray High damage assault ship.
(Nerazim variant at level 12)
SC2 Vorazun AC - DarkPylon Dark pylon Provides supply and cloaks nearby units and structures.
Icon Protoss Photon Cannon Photon Cannon Automated defensive structure with a ranged attack effective against ground and air units.

TalentsEdit

Vorazun acquires the following talents as she levels up.

SC2 Vorazun AC - ShroudofAdun Shroud of Adun

Vorazun's dark templar have 80 bonus shields, for a total of 160, and cost ProtossVespene SC2 Game1 50 less vespene, down to ProtossVespene SC2 Game1 75.

Campaign Acquisition
Unlock Initially available
ve
SC2 Vorazun AC - Orbital Assimilators Orbital Assimilators

Assimilators harvest vespene gas to the Spear of Adun without the need for probes.

Passive ability.

Campaign Acquisition
Unlock Reach Vorazun Level 2
ve
SC2 Vorazun AC - ShadowGuard Shadow Guard Upgrades

Increases number of shadow guard spawned by 2, for a total of 4.

Campaign Acquisition
Unlock Reach Vorazun Level 3
ve
SC2 Artanis AC - TwilightCouncilUpgrades Twilight Council Upgrade Cache

Unlocks additional centurion and stalker upgrades on the twilight council.
• Allow centurions to stun nearby enemies.
• Allow the stalker's Blink to restore 40 shields over 5 seconds after use.

Campaign Acquisition
Unlock Reach Vorazun Level 4
ve
SC2 Vorazun AC - UnlockDarkArchon Unlock: Dark Archon

Allows Vorazun to warp in dark archons from the gateway.

Powerful attack caster. Can use Confuse and Mind Control abilities.

Can attack ground and air units.

Campaign Acquisition
Unlock Reach Vorazun Level 5
ve
SC2 Vorazun AC - DarkTemplarUpgrades Dark Templar Upgrade Cache

Unlocks additional upgrades for dark templar on the dark shrine.
• Enables dark templar to teleport to nearby locations.
• Grants dark templar the ability to disable units, preventing them from attacking or being attacked for 10 seconds.

Campaign Acquisition
Unlock Reach Vorazun Level 6
ve
SC2 Vorazun AC - VeilofShadows Veil of Shadows

Increases the shield regeneration rate of Vorazun's permanently cloaked units and any friendly units cloaked by dark pylons by 400%.

Campaign Acquisition
Unlock Reach Vorazun Level 7
ve
SC2 Vorazun AC - EventHorizon Event Horizon

Negates all armor of enemy units affected by the Black Hole ability.

Campaign Acquisition
Unlock Reach Vorazun Level 8
ve
SC2 Vorazun AC - DarkArchonUpgrades Dark Archon Upgrade Cache

Unlocks upgrades for dark archons on the dark shrine.
Dark archons start with full energy.
• Allows a dark archon to take control of a targeted unit permanently.

Campaign Acquisition
Unlock Reach Vorazun Level 9
ve
SC2 Vorazun AC - DarkPylonRecall Dark Pylon: Recall

Dark pylons gain the ability to recall friendly units to their location.

Campaign Acquisition
Unlock Reach Vorazun Level 11
ve
SC2 Vorazun AC - FleetBeaconUpgrades Fleet Beacon Upgrade Cache

Unlocks additional corsair, void ray and oracle upgrades on the fleet beacon.
• Permanently cloaks all corsairs.
• Increases the range of the void ray's weapon as it continues to attack.
• Enemies affected by the oracle's Stasis Ward can now be attacked.

Campaign Acquisition
Unlock Reach Vorazun Level 12
ve
SC2 Vorazun AC - EmergencyRecall Emergency Recall

Upon taking fatal damage, friendly cloaked or burrowed units are recalled to their owner's primary structure.

Passive ability.

Campaign Acquisition
Unlock Reach Vorazun Level 13
ve
SC2 Vorazun AC - Chronomancy Chronomancy

Reduces the cooldown of time stop by 60 seconds, down to 240 seconds.

Campaign Acquisition
Unlock Reach Vorazun Level 14
ve
SC2 Vorazun AC - StrikefromtheShadows Strike from the Shadows

Increases attack damage of cloaked allied units by 15%.

Campaign Acquisition
Unlock Reach Vorazun Level 15
ve

StrategiesEdit

Vorazun is widely considered the most powerful commander, with an array of useful talents to boost her offensive potential, powerful units, and versatile calldown abilities. Even after patches have repeatedly nerfed her, Vorazun remains very capable as a commander. Her Dark Templars can vaporize entire waves with a single casting of Shadow Fury, even the toughest ones. Dark Archon is great for redirecting enemy fire, regardless of numbers. Mass Void Ray allows Vorazun to solo most offense maps at any level. Cloaked Corsairs make for some very fun "entirely invisible and invincible" army when coupled with Dark Templar at level 13. Also the Void Rays can attack while moving provided that they're facing directly towards the enemy.

Recommended masteries

Power Set 1: Dark Pylon Range

Full points covers an entire expansion and helps offsets Vorazuns' primary weakness (enemies destroying the Dark Pylon) by simply placing cannons around the edge. Enemies are unable to actually get within range of these pylons.

Power Set 2: Time Stop Unit Speed Increase

Full points maximizes time stop benefits to all units every four minutes.

Power Set 3: Spear of Adun Initial and Maximum Energy

Full points allows for -immediate- expansion; summon Shadow Guard and Dark Pylon to avoid supply block.

Must Have EnergyEdit

Vorazun is very vespene dependent, so build assimilators as resources permit; depending on the map, possibly even before the first gateway. Once orbital assimilators are available, build them even sooner and at the expansion as well. Teching up to dark templar and researching their Shadow Fury should be highest priority, as even a few upgraded dark templar can rapidly crush the first few enemy attack waves and even the first primary objective. In lieu of that, Vorazun's Shadow Guard calldown can be used to defend the first wave, and can be used afterward to clear out the rocks for her expansion, and given control and timing is perfect, even ally's expansion.

From The ShadowsEdit

Vorazun's gameplay is about subversion and subterfuge. Dark templar are her primary units, and are much more effective than in melee gameplay due to their higher shields and lower Vespene cost. Upgraded and in mass numbers, a force of dark templar can rip apart virtually any ground-based units. However, Vorazun's other options should not be neglected, and properly used she has one of the most effective armies. Vorazun has Shadow Guard, which should be used exactly once at the beginning of the game to clear your rocks and solo the first wave. The easy way to use it is to cast it next to your rocks at your natural as soon as the red dot appears on the minimap. Clear the rocks and then go clear the wave using blink as much as possible, then clear ally's expansion rocks if possible.

We Are As OneEdit

Support from void rays or corsairs for anti-air will form a powerful attack force. Oracles are necessary and primarily used for detection, but its stasis wards are useful to guard choke points and prepare ambushes for enemies. Her centurions make useful mineral dumps if the player has far more minerals than vespsene, allowing for effective supporters for ally's army. Dark archons are effective support attackers, especially when faced with concentrated high-tier units.

Always Bet On VoidEdit

When using Vorazun, keep in mind that even if the enemy has detection, she grants cloaked units several combat buffs with Emergency Recall and Strike From the Shadows. Even in the heat of combat, a dropped dark pylon can turn the tide of what would otherwise be a total loss, especially for the allied commander. When utilizing Corsair and Dark Templar as primary force, lost battle will not result in any loss unless they have already been recalled in the last minute.

SynergiesEdit

Protoss CommandersEdit

Alarak is a questionable teammate for Vorazun. Corsairs and void rays provide powerful anti-air support to supplement Alarak's ground-focused armies. In large offensive battles, Alarak's Death Fleet can retrieve units saved by Emergency Recall, then teleport them back to the front lines. Black Hole can position large numbers of enemy hybrid ground units to be decimated by Alarak's vanguards. Alarak's havocs alleviate Vorazun's reliance on oracles for detection.

Artanis is also an excellent teammate for Vorazun. While Artanis's Pylon Power is useful, Vorazun's dark pylon is functionally identical, and provides more combat benefits. This can be best used by having Artanis's Pylon Power used to summon both commanders' units on battlefield while Vorazun's Dark Pylon for defense and utility using the cloaking buffs and recalling Artanis's painfully slow ground army. Artanis's Guardian Shell and Vorazun's Emergency Recall goes nice together, where the Guardian Shell will keep the unit alive longer, then Emergency Recall making sure no cloaked unit will be lost, including Artanis's units within Dark Pylon field.

Karax is an excellent teammate for Vorazun. Karax's static defenses can be cloaked by Vorazun's dark pylons. Vorazun's Black Hole ability clumps units together for his Purifier Beam and Orbital Strike abilities, and his Chrono Wave ability accelerates the production speed of Vorazun's buildings, as she has many upgrades critical to her army's success. Vorazun will perfectly patch up Karax's lack of combat ability using her overpowered army while being supported by his Spear of Adun abilities and possibly Energizers. Karax may even allow Vorazun to take 2 gases at his expansion, since his towers barely use up gases, to allow Vorazun to produce units at non-stop rate accelerated even further by Karax's abilities.

Terran CommandersEdit

Swann is an excellent teammate for Vorazun. He alleviates Vorazun's reliance on gas with his vespene harvesters and his science vessels and SCVs can repair her recalled Corsairs for free. In return, dark pylons support Swann's static defences and Emergency Recall can save his more expensive units so that they can be repaired later to full health. While also being able to recall onto tougher enemy attack.

Raynor is a questionable teammate for Vorazun. Medics can heal weakened dark templar that were saved by Emergency Recall, but dark templars' 160 shield and 40 health makes it seem pointless; even more so given how Vorazun skips ground armor due to the same reason. However his scan ability will effectively make up for her ineffective detectors. Also Dark Pylons' slight damage boost will even more empower Raynor's bionic army, letting them quickly burn through enemy forces. However, increased use of detectors due to Vorazun may be troubleing to Raynor due to ravens' Seeker Missiles and vipers' Parasitic Bomb causing massacre in Raynor's highly concentrated infantry. The real strength to a Raynor pairing is taking a pair of gases from your ally as Raynor is generally mineral heavy.

Nova is a perfect match for Vorazun, with her Strike from the Shadows passive boosting Nova's damage and that of her ghosts, banshees, and any units cloaked by her healing drones. Black Hole can set up Nova's airstrikes, nukes, banshees and ravens for area damage, and Emergency Recall will save any of her costly cloaked units from death. In return, Nova can heal Vorazun's units with her ravens and provide better ground-to-air damage than Vorazun's stalkers are capable of doing.

Zerg CommandersEdit

Kerrigan is a questionable teammate for Vorazun. It is best for Kerrigan to focus on dedicated anti-air with hydralisks, while Vorazun dedicates an air force composed of void rays. Lurkers benefit from Vorazun's 'stealth buffs' to burrowed units. The increased usage of hostile detectors renders Kerrigan's lurkers useless and her creep spreading much harder. The healing benefit from her creep is redundant for same reason as Raynor's medics. Vorazun's Dark Pylons makes Kerrigan's Nydus Channel redundant.

Zagara is an excellent teammate for Vorazun. It is best for Zagara to focus on dedicated anti-air with corrupters and scourges, while Vorazun dedicates ground forces composed of dark templar and centurions. This allows them to focus only on one tech tree and gives them advantage of increased numbers, which coupled with their extreme efficiency on those units allows for quick and effective destruction of the enemies.

Abathur is an excellent teammate for Vorazun. His lack of fast and effective killing can be replaced by Vorazun's strong army while Abathur's army will take the heat with their increased health and size. As for anti-air units, Vorazun's corsairs may not do well against highly armored units like battlecruisers, but Abathur's devourers are perfect counter for multiple high armored enemies due to their strong one-hit damage. While Abathur's big-sized roaches may be very disturbing for other commanders, Vorazun's dark templar can blink to the front line easily to deal high damage while enemies are busy attacking the roaches. Vorazun's spare minerals can be used on centurions for Abathur's vipers to consume, while Abathur's healing can repair Vorazun's corsairs as well.

AchievementsEdit

GameplayEdit

CoopVorazun SC2-LotV AchieveIcon1 Shadow Guard
Points

10 Achievement SC2 Game1

Criteria

Kill 50 units with Vorazun's Shadow Guard in a single mission on Hard difficulty.

Edit
CoopVorazun SC2-LotV AchieveIcon2 Event Horizon
Points

10 Achievement SC2 Game1

Criteria

Kill 15 trapped in a single Black Hole on Hard difficulty.

Edit
CoopVorazun SC2-LotV AchieveIcon3 My Turn
Points

10 Achievement SC2 Game1

Criteria

Kill 5,000 enemy units with Vorazun's cloaked units.

Edit
CoopVorazun SC2-LotV AchieveIcon4 Your Turn
Points

10 Achievement SC2 Game1

Criteria

Your ally kills 1,000 units while Vorazun's Time Stop is activated.

Edit
CoopVorazun SC2-LotV AchieveIconMaster Matriarch of the Nerazim
Points

20 Achievement SC2 Game1

Criteria

Complete all the Commander Vorazun achievements

Rewards
VorazunCoop SC2Portrait Vorazun portrait
Edit

LevelsEdit

CoopLevel SC2-LotV AchieveIconVorazun1 Vorazun: Level 5
Points

10 Achievement SC2 Game1

Criteria

Reach level 5 with Vorazun.

Edit
CoopLevel SC2-LotV AchieveIconVorazun2 Vorazun: Level 10
Points

10 Achievement SC2 Game1

Criteria

Reach level 10 with Vorazun.

Edit
CoopLevel SC2-LotV AchieveIconVorazun3 Vorazun: Level 15
Points

10 Achievement SC2 Game1

Criteria

Reach level 15 with Vorazun.

Edit

DevelopmentEdit

Dark Archons' Mind Control ability initially took 100 energy, which was nerfed to 150 energy on 3.1 patch, then was reverted to 100 energy on 3.2 Patch, then back again to 150 on 3.3 Patch.

Prior to Patch 3.2, Vorazun's "Strike from the Shadows" talent raised damage by 25%, and also affected any damaging abilities in addition to normal attacks. Also the Dark Templars' Shadow Fury also dealt 35 damage to any targets rather than 20(+15 light) damage.

ReferencesEdit

  1. 2015-9-25, Co-op Missions: Additional Commanders Revealed. Battle.net, accessed on 2015-9-25

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