Vulture
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"Careful now, Swann. My old Vulture saved my skin more times than I care to remember. I ain't gonna listen to you trash talk a classic piece of engineering like that."
"Classic?! I suppose you could call 'em that. 'Course most folks like a bike that don't explode on them when the repeller seals freeze up, or when the fuel cells start leaking radioactive waste - but hey, who cares if it's a 'classic', right?"
- Jim Raynor and Rory Swann discussing the vulture(src)
| Vulture | |
|---|---|
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| Historical | |
| Earliest sighting | |
| Physical | |
| Race | |
| Type | |
| Propulsion |
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| Max. speed |
230mph (370kph) |
| Armaments |
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| Political | |
| Role |
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| Personnel | |
| Crew |
1 (pilot), 1 passanger (optional) |
The vulture-class hover bike (a.k.a. vulture hover cycle)[1] is a terran hoverbike used mainly for scouting.
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Overview
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(src)

Added by MecoIn use by 2478,[2] the vulture is a lightly-armored one-man hoverbike primarily used for scouting and patrol,[1] designed with speed and reliability in mind.[3] Its limited gravity hover technology allows the bike to travel over rough terrain with little loss of traction or speed, and reach speeds up to 230 miles per hour.[1] Three men could overload a bike.[4] Their magnetic frequency can also be adjusted to make it easier to cross some obstacles (e.g. the tracks used by mag-lev trains).[5] An onboard computer and sensors mounted in the "nose" of the craft keeps it at a steady pace for most of the time[6] and a navigation system is present.[5] These features make the vulture suitable for patrolling the vast wildernesses typically found around terran colonies.[3] They produce a humming whine as they move.[7]

Added by HawkiVultures are ill suited for heavy combat, given their light frame.[3][8] However, they make excellent skirmishers, especially against lightly armored targets.[3] Vultures are also tasked with scavenging ("scavenger hover bike" is a term occasionally used).[7] In some occasions, vultures may be formed into small squadrons, usually attached to mechanized infantry. Given the speed at which the bikes move however, it is difficult to maintain cohesion.[8] The vulture's driver seat can be enclosed depending on model, customization, or operating environment[8] and can be configured for someone to ride shotgun.[6][9] The bike can catastrophically fail if the repulsors freeze up, or the fuel cells begin leaking radioactive material.[10]
In the Confederate Armored Vehicle Corps, aspiring vulture pilots had to pass a minimal physical fitness exam before becoming a pilot.[11] Originally, the standard vulture armament was an anti-personnel[1] grenade launcher.[12] Since the Brood War however, vultures may instead be equipped with a mounted laser cannon.[13] Other optional equipment includes spider[3] and cerberus[14] mines, ion thrusters[3] and a microfabricator.[14]
The vulture remained in use by the Dominion Armed Forces until at least 2502[15] and Dominion Ghost Program trainees begin training in the use of vultures in their second year.[16] Vultures continue to be used by rebel and mercenary groups.[17]
Technology similar to that found in the vulture is available in civilian hoverbikes, such as the 428 hoverbike.[16]
Game Unit
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StarCraft
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| Vulture | |
|---|---|
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| Unit | |
| Race | |
| Role |
Light Recon Vehicle |
| Armament | |
| Properties | |
| Size |
Medium |
| Sight range |
8 |
| Production | |
| Minerals | |
| Supply | |
| Build time | |
| Produced from | |
| Hotkey |
V |
| Protection | |
| Hit points |
80 |
| Armor |
0 |
| Combat | |
| Ground attack | |
| Cooldown |
30 |
| Attack range |
5 |

Vultures are ideal for scouting and dealing with small-sized ground units such as zerglings, zealots, marines and firebats. Given that vultures are not very durable, they are most effective when using hit-and-run attacks to harass the enemy and are not recommended for large scale attacks. Vultures are also effective hunters against units such as high templar, defilers and other ground-based spellcaster units and can get rid an expansion base's workers in little time.
In terran vs protoss matches, vultures are vital with their mines which can severely injure high-hit point protoss units and for delaying an attack. Spider mines also fill a harassment role very well against both zerg and protoss.
Abilities
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Gives each vulture three spider mines. Vultures cannot replenish their supply of mines once expended. New mines may only be created with new vultures. Mines burrow where deployed and are not player-controllable. Each mine causes 125 damage and has 20 hit points. Mines do not benefit from any upgrades. Air and hovering ground units do not activate mines. Mines can sense and attack nearby cloaked ground units such as ghosts or dark templar even without the aid of a detector. They will not, however, reveal cloaked enemy units. It is possible for ranged units to pick out the mines before being hit. | |||||||||||||||||||
Upgrades
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I | ||||||
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Quotations
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Development
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StarEdit files reveal a number of "merc biker" units— the concept seems to be similar to that of the vulture.[18]
StarCraft: Ghost
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Added by Hawki| |
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This article or section contains information about StarCraft: Ghost. |
The vulture unit in StarCraft: Ghost is still a lightly-armored fast-moving vehicle. It is armed with either an AGP-2 "Thumper" Grenade Launcher[12] or a laser cannon.[13] Capable of being used by ghosts and light infantry, it is nonetheless vulnerable to enemy attacks, including having the vehicle stolen from underneath the driver.
StarCraft II
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| Vulture | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Fast skirmish unit |
| Armament |
Fragmentation grenade launcher |
| Properties | |
| Transport size |
1 |
| Sight range |
8 |
| Production | |
| Minerals | |
| Supply | |
| Build time | |
| Produced from | |
| Hotkey |
V |
| Movement | |
| Speed |
4.25 |
| Deceleration |
0 |
| Protection | |
| Hit points |
75 |
| Armor | |
| Type |
Mechanical |
| Armor type |
Light |
| Fragmentation grenade launcher | |
| Damage |
10 (+15 vs light) |
| Targets |
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| Cooldown |
1.69 |
| Range |
6 |
| Upgrade/level | |
| Function | |
| Abilities | |
Vultures are campaign-only units in StarCraft II: Wings of Liberty, and become available by playing the mission "Cutthroat".[17]
The vulture is less expensive than the hellion and its main attack is less effective against large groups of light targets. Spider mines compensate for this, especially with the Replenishable Magazine upgrade which allows large minefields.
Not taking spider mines into account, vultures are strong against marines, reapers, hellions, zerglings, hydralisks, zealots, sentries, and high templar. They are weak against marauders, siege tanks, stalkers, colossi, roaches, and any air units.
Abilities
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| Notes | |||||
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Spider Mines pursue enemy units that come in range, and detonate for heavy area damage. Buried Spider Mines can only be seen by enemy Detectors. | |||||
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Upgrades
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| Researched at | |||||||||||||
| Hotkey |
E | ||||||||||||
| Properties | |||||||||||||
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| Notes | |||||||||||||
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Increases the attack damage of terran vehicles. | |||||||||||||
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| Campaign | |
| Cost |
5 protoss research points |
| Researched at | |
| Notes | |
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Attack upgrades at the armory and engineering bay improved cooldown by 5% per level. Self-replicating ultra capacitors reduce the reload time of weapons and systems.[19] | |
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Damaged ships and vehicles recover hit points over time.[20] | |||||
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Quotations
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Known Vulture Pilots
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Added by Meco- Captain Plunder
- Captain Jim Raynor
- "Sergeant"
- Aios Karnage (mercenary leader)
- Tychus Findlay
- Grom
- Hogan
- Jakk
- Nova Terra
417th Confederate Marine Platoon
- Corporal Smith-punn
- Private Bowers
- Private Fu
- Private William Peaches
- Private Amy Windom
Trivia
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Added by HawkiThe vulture's unit portrait in StarCraft II is based on Jason Huck.[21] A large Horde logo can be seen on his left arm.
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