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War Reavers are powerful reaver models used by Blackman's Reavers. Judicator Blackman offered their services to the Terran Dominion to destroy the New Trinidad Pirates.

AbilitiesEdit

Scarab Icon SC1
Create Scarab

Each scarab does 100 normal damage, upgradable to 125, plus splash damage. Scarabs will chase their target on the ground, self-destructing harmlessly after five seconds if it cannot make contact. Scarabs cannot ascend or descend from cliffs, but may use ramps. Scarabs may not be intercepted.

Usage
Hotkey R
Cost 15 Minerals Terran SC1 7Time SC2 Game1
Reaver SCR HeadAnim

Unit profile from StarCraft: Remastered

UpgradesEdit

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core
ReaverCap Icon SC1
Increase Reaver Capacity
  • Increases the number of scarabs the reavers can hold at once by 5 (to 10)
Acquisition
Purchased from Robotics support bay
Hotkey C
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 166Time SC2 Game1
ReaverDmg Icon SC1
Scarab Damage
  • Increases scarab damage by 25 (to 125).
Acquisition
Purchased from Robotics support bay
Hotkey S
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 166Time SC2 Game1

ReferencesEdit

1999-03-26. StarCraft. Vivendi Games. Mission: Mercenaries (in English). Map Archives: Mercenaries. StarCraft Compendium Map Archives.