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Warp prism

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Warp Prism
WarpPrism SC2 Rend1
Unit
Race

Protoss

Role

Flying transport

Properties
Transport
capacity

8

Sight range

10

Production
Minerals

200 Minerals Terran SC1

Psi

2 ProtossSupply SC2 Icon1

Build time

50 Time SC2 Game1

Produced from

Robotics facility

Hotkey

A

Movement
Speed

2.953 (3.375 with Gravitic Drive) GraviticDrive SC2 Game1

Acceleration

2.625

Lateral
acceleration

57

Deceleration

0

Collision radius

0.875

Protection
Shields

100

Shield
regen/second

2

Hit points

100

Armor

0 SC2ProtUpgrdAirArm

Type
Armor type

Armored

Meta
Target
priority

20

Kill score

400

Production
score

200

The warp prism is a flying protoss robotic machine designed to transport troops and strengthen the warp matrix.

OverviewEdit

A seamless blend of psionics and robotics, the warp prism is the successor to the shuttle, and outperforms it in every way. Its hull is a conductive framework that can absorb most types of energy. It houses thousands of psionic micro-receptors, which channel the power of the prism’s crystal core and project "wings" laced with psionic energies. These wings are incredibly resilient, and serve as the primary navigation sensors of the vessel. An automated vessel, the warp prism is controlled by a robotic mind[1] created through a psionic manufacturing process.[2] Its programming is built into the molecules of an advanced crystal lattice. This "crystal computer"[1] transcends the constraints of space-time, and exists within and beyond itself. This allows it to manipulate matter and energy,[3] with great precision,[1] as well as process near-infinite amounts of data faster than the speed of thought.[3]

The protoss use warp prisms in several ways. The primary function of a warp prism is to transport protoss forces on the battlefield. Living and inorganic subjects are transformed into energy, and their unique signature imprinted into the prism's crystal lattice core. On reaching the desired destination the operation is reversed and the stored energy signatures are reconfigured into matter in proximity to the warp prism.[1] By linking to a warp gate, it can quickly teleport warriors to its location.[3] A secondary but no less vital function of the warp prism is to act as a mobile focus for the protoss psionic matrix. Once the prism is deployed it can power protoss structures around it. In this configuration warp prisms can be used to temporarily replace destroyed pylons in a colony or enable the rapid establishment of a forward base of operations.[1] Both of these functions are achieved by opening the containment field around its synthetic power source. While phasing, the warp prism diverts all energy away from its systems, becoming completely stationary.[3]

Game UnitEdit

WarpPrism SC2 Head1

Unit profile

The warp prism acts as a transport unit for the protoss in StarCraft II, even capable of transporting large units such as the colossus.

In Legacy of the Void, they can pick up units at a good distance, enabling them to rescue valuable units from combat.[4]

Warp prisms have a drop animation which doesn't affect gameplay, although it will be more vulnerable as it will not automatically move away if attacked.[5]

AbilitiesEdit

WarpPrism SC2 Rend2

Deployed as a pylon

Phase Mode/Transport Mode
Acquisition
Researched at

Automatically researched

Usage
Activation/
Build Time

2 (both transformations) Time SC2 Game1

Hotkey

Phase Mode: E
Transport Mode: T

Notes

The warp prism can act as a mobile focus for the psionic matrix. Deploying the warp prism will power protoss structures around it in a manner similar to a pylon. This ability enables it to power gateways, enabling the rapid establishment of a forward base near or even inside the enemy's own base.

If a warp prism deploys at the edge of an elevated platform, the pylon matrix will extend into the lower platform.

Edit

UpgradesEdit

GraviticDrive SC2 Game1 Gravitic Drive
Researched at

Robotics bay

Hotkey

G

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Protoss SC1

Research time

80 Time SC2 Game1

Notes

Increases the movement speed of warp prisms from Normal (2.953) to Fast (3.375).

Edit
SC2 ProAirArm Air Armor
Researched at

Cybernetics Core

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes

Increases protoss air unit armor.

Edit
SC2 ProShields Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes
  • +1 armor to shields per level.
Edit

Wings of Liberty CampaignEdit

Warp prisms are not usable in the StarCraft II: Wings of Liberty protoss mini-campaign.

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

PhasePrism SC2 DevRend3

Early phase prism

The warp prism started as the phase prism,[6] a Nerazim unit. The design changed to the Khalai style to better fit the gold protoss art style and to avoid being mistaken for a zerg unit.[7]

AchievementsEdit

TheBackDoor SC2 Icon1 The Back Door
Points

10 Achievement SC2 Game1

Criteria

Using warp prisms, warp in 50 units in a single Melee game.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Phase Prism. Accessed on 2008-30-03
  2. Unit: Warp Prism. Blizzard Entertainment, accessed on 2010-09-20
  3. 3.0 3.1 3.2 3.3 2014-11-20, Warp Prism Science. Blizzard Entertainment, accessed on 2014-11-21
  4. Blizzard Entertainment. 2014-11-07. Legacy of the Void - Multiplayer Update: Protoss. Youtube. Accessed 2014-11-09.
  5. it was mentioned that units drop one-by-one with a small delay (few seconds) between each other, but load almost instantly. this probably applies to all races.
    as for the animation, i guess it's still in and mostly for the looks, it probably doesn't really slow down the drop and apparently doesn't exist for other races.

    This is correct. There is an animation for the drop, but it is visual, and should not affect gameplay, though all transports are still considered more vulnerable while dropping, as it will not automatically move away while attacked. Karune, Kain175. Blues: question about Dropship landing. Battle.net StarCraft II General Discussion Forums. Accessed 2009-06-30.
  6. Warp-In is a researched ability that allows Gateways to almost instantly build units anywhere within Pylon power, including mobile Pylon power provided by the Warp Prisms (previously known as the Phase Prism). When units are built from the Gateway through this process, a cooldown will follow after the unit is built, before another can be warped in. When Gateways are converted into Warp Gates, players are no longer able to queue units, but will instead receive an set amount of time discounted from the production time to build that unit. That set amount will be subject to balance. Karune. 2008-10-06. #1: What do you think about Warp-In?. Battle.net StarCraft II Gameplay Discussion Forum. Accessed 2008-10-08.
  7. Gonzales, Phill. 2007-08-03. Protoss Phase Prism ver.1. DeviantArt. Accessed 2013-03-09.

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