Gateway
From StarCraft Wiki
| Gateway | |
|---|---|
| |
| Structure | |
| Race | |
| Properties | |
| Hit points |
500 |
| Shields |
500 |
| Production | |
| Minerals | |
| Build time |
60 |
| Requires | |
| Combat | |
| Armor |
1 |
| Function | |
| Produces |
Dark templar (Brood War only), dragoon, high templar, zealot |
The gateway is a protoss structure used to "create" infantry. It creates a swirling rift that warps in protoss warriors from their home territories to the location of the military colony housing the gateway. A phenomenal amount of energy is required for this operation and, as with most protoss structures, a gateway can only function if it is powered by the psionic matrix formed by a network of pylons.[1]
Gateways are an inferior form of the xel'naga warp gate technology which was lost during the Aeon of Strife. (The protoss maintained the ability to use warp gates, however.)[2] The technology was upgraded, based on the ancient warp gate technology, following the Brood War.[1]
Contents |
[edit] Upgrades
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| Hotkey |
S | ||||||||||||||||
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[edit] Gateways in StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Gateway | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Hit points |
500[3] |
| Shields |
500[3] |
| Type |
Armored, Mechanical, Structure |
| Production | |
| Minerals | |
| Build time | |
| Parent | |
| Requires | |
| Hot key |
G[3] |
| Function | |
| Produces | |
The protoss have significantly upgraded the gateway for the upcoming conflict: it can now be transformed into a new version of the warp gate.
The protoss inventors barely understand the technology, as it has been reverse engineered from ancient xel'naga structures found on both Aiur and Shakuras.[1]
The gateway no longer produces immortals.[7]
[edit] Warp Gate
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This article is about the StarCraft II structure. You may be looking for the xel'naga-crafted warp gate or the map of the same name. |
| Warp Gate Transformation | |||||||||||
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| Notes | |||||||||||
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This research enables gateways to transform into warp gates.[5] Actually transforming a gateway takes no resource cost.[9] | |||||||||||
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Transforming a gateway into a warp gate requires researching this technology at the cybernetics core.[5]
Once this research has been conducted, any gateway can be transformed into a warp gate, any any warp gate can be transformed back into a gateway in three seconds. This does not require any resources.[5]
[edit] Warp-In
A warp gate can warp-in protoss forces to any part of the battlefield that lies within the psionic matrix, created by pylons and by the very mobile warp prism.[1][12] This enables protoss forces to be transported directly to the front lines, to beleaguered outposts, or even to launch ambushes.[1] Units can be warped-in on a cliff if the player can see the top of the cliff.[13] Warp-in does not function on allied or enemy psionic matrixes.[14]
The forces quickly warp in, over about 5 seconds,[15] gaining hit points over time. If the units fall outside the psionic matrix during this process (for instance, if the supporting pylon or warp prism is destroyed) then they are destroyed.[16] Each warp gate has a cooldown slightly less than the production time of the unit it just produced before it can warp-in another unit;[17][12] a full 10 seconds as of October 2008.[18]
If a warp prism is supporting the warp-in and it is destroyed, the warp-in is canceled and the player gets back the resources.[19]
The warp gate does not have the ability to queue units regularly,[17][12] but can be quickly transformed back into a gateway.[20]
Putting a pylon in the central map area, known as "proxy pylon", in order to warp-in units nearer the enemy base is a commonly used strategy.[15]
To use warp-in, the player would first:
- Select one or more warp gates.
- Press the hotkey to create a unit.
- Select an area in the psionic matrix (either generated by a pylon or warp prism) and select that point.
- The unit begins to warp-in. This causes one warp gate to enter cooldown, during which it cannot begin to warp-in another unit.
- Repeat steps 3-4 for each warp gate and unit. (This can be done very quickly, before any unit has completed warping in.)[21]
- Once all warp gates have begun warping in units, the player must wait for at least one warp gate to emerge from cooldown before they can use one again.[17]
If the player has any idle warp gates, an icon will display showing how many are idle.[8]
[edit] Building Upgrades
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| Hotkey |
S[10] | ||||||||||||||||
| Properties | |||||||||||||||||
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[edit] Images
[edit] References
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| Protoss Units and Structures of StarCraft/Brood War | ||
|---|---|---|
| Ground units |
Probe · Zealot · Dragoon · Reaver · High templar · Archon • Brood War only • Dark templar · Dark archon | |
| Air units |
Shuttle · Scout · Arbiter · Carrier (Interceptor) · Observer • Brood War only • Corsair | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway · Forge · Shield battery · Cybernetics core · Photon cannon | |
| Advanced buildings |
Robotics facility · Stargate · Citadel of Adun · Robotics support bay · Fleet beacon · Templar archives · Observatory · Arbiter tribunal | |
| Protoss Units and Structures of StarCraft II | ||
|---|---|---|
| Infantry |
Probe · Zealot · High templar · Dark templar · Archon | |
| Land mechanized | ||
| Air vehicles |
Warp prism · Observer · Phoenix · Void ray · Carrier (Interceptor) · Mothership | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway (Warp gate) · Forge · Cybernetics core · Obelisk | |
| Combat buildings | ||
| Advanced buildings |
Twilight council · Dark shrine · Templar archives · Robotics facility · Robotics support bay · Stargate · Fleet beacon | |
| Campaign-Exclusive Protoss Units and Structures of StarCraft II | Special Protoss Units | |
| Scrapped | Removed units |
Escort · Reaver · Soul hunter/purifier · Stasis orb · Tempest (Shuriken) · Twilight archon |
| Removed buildings | ||
| |
|
This page uses content from the English Wikipedia. The original content was at Psionic technology (StarCraft)#Warp gate technology The list of authors can be seen in the page history of Psionic technology (StarCraft)#Warp gate technology. Wikipedia content was licensed under the GNU Free Documentation License prior to June 15, 2009 is. Wikipedia content from June 15, 2009, and StarCraft Wiki content, is licensed under the Creative Commons Attribution-Share Alike License 3.0 (Unported). |


