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Gateway

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Gateway SC2 Rend2

A gateway

The gateway is a protoss structure used to transport infantry.

OverviewEdit

Gateway SC2 Game1

A gateway and warp gate

Gateways create a swirling rift that warps in protoss warriors from their home territories to the location of the military colony housing the gateway. A phenomenal amount of energy is required for this operation and, as with most protoss structures, a gateway can only function if it is powered by the psionic matrix formed by a network of pylons.[1]

Gateways are an inferior form of the xel'naga warp gate technology which was lost during the Aeon of Strife (the protoss maintained the ability to use warp gates, however).[2] The technology was upgraded, based on the ancient warp gate technology, following the Brood War, giving the protoss access to warp gates of their own. The protoss barely understand the technology behind it however, as it has been reverse engineered from ancient xel'naga structures found on both Aiur and Shakuras.[1]

Deactivating a gate traps objects in mid-transport within the gate's energy matrix. Trapped travelers may be aware of what has happened. The suspended transport is completed upon gate reactivation.[3]

Game StructureEdit

StarCraftEdit

Gateway
Gateway SC1 Game1
Structure
Race

Protoss

Role

Infantry warp-in

Production
Minerals

150 Minerals Terran SC1

Build time

60 Time SC2 Game1

Produced from

Probe

Requires

Nexus

Protection
Shields

500

Hit points

500

Armor

1

Function
Produces
Allows

Gateways warp-in protoss infantry such as the zealot.

UpgradesEdit

  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core

StarCraft IIEdit

Gateway
Gateway SC2 Rend1
Gateway
WarpGate SC2 Rend1
Warp Gate
Structure
Race

Protoss

Role

Infantry warp-in

Production
Minerals

150 Minerals Terran SC1

Build time

Initial: 65
Transform: 10 Time SC2 Game1

Produced from

Probe

Requires

Nexus

Hotkey

G

Protection
Shields

500

Hit points

500

Armor

1

Type
Armor type

Armored

Function
Upgrades to

Warp gate

Produces
Allows

Cybernetics core

The gateway is much the same in StarCraft II, though can now transform into a warp gate.

Warp GateEdit

Shakurus SC1 Art2

This article is about the StarCraft II structure. You may be looking for:

Warp Gate Transformation

Enables gateways to transform into warp gates.

Usage
Cost 10Time SC2 Game1
Acquisition
Purchased from Cybernetics core
Hotkey G
Cost 50 Minerals Terran SC1 50 ProtossVespene SC2 Game1 140[6]Time SC2 Game1
ve

Any gateway can be transformed into a warp gate, any warp gate can be transformed back into a gateway.

Warp-InEdit

A warp gate can warp-in protoss forces to any part of the battlefield that lies within the psionic matrix, created by pylons and by the very mobile warp prism. This enables protoss forces to be transported directly to the front lines, to beleaguered outposts, or even to launch ambushes.[1] Units can be warped-in on a cliff if the player can see the top of the cliff.[7] Warp-in does not function on allied or enemy psionic matrices.[8]

In Wings of Liberty and Heart of the Swarm, forces warp-in over 5 seconds, gaining hit points over time. If the units fall outside the psionic matrix during this process (for instance, if the supporting pylon or warp prism is destroyed) then they are destroyed.[9] In Legacy of the Void, the warp-in time is increased to 16 seconds, unless the pylon is in range of a nexus or gateway/warp gate, in which case the time is 2 seconds.[10]

If a warp prism is supporting the warp-in and it is destroyed, the warp-in is canceled and the player gets back the resources.[11]

The warp gate enters a cooldown before another unit may be warped in. The interval is equivalent to ten seconds less than the last unit's gateway build time.

The warp gate does not have the ability to queue units regularly, but can be quickly transformed back into a gateway. All warp gates can be selected by pushing the "W" key.

Putting a pylon in the central map area, known as "proxy pylon", in order to warp-in units nearer the enemy base is a commonly used strategy.[12]

To use warp-in, the player would first:

  1. Select one or more warp gates.
  2. Press the hotkey to create a unit.
  3. Select an area in the psionic matrix (either generated by a pylon or warp prism) and select that point.
  4. The unit begins to warp-in. This causes the closest warp gate to enter cooldown, during which it cannot begin to warp-in another unit.
  5. Repeat steps 3-4 for each warp gate and unit (this can be done very quickly, before any unit has completed warping in).
  6. Once all warp gates have begun warping in units, the player must wait for at least one warp gate to emerge from cooldown before they can use one again.

If the player has any idle warp gates, an icon will display showing how many are idle.

Unit Warp Time Train Time
Zealot 28 38
Sentry 32 37
Stalker 32 42
High Templar 45 55
Dark Templar 45 55

In Legacy of the Void, units become more vulnerable during the warp-in phase[5] taking 200% extra damage.[13] The goal of this change was to strengthen harassing tactics versus protoss, while also making a protoss player’s army and warp-in positioning a more tactical decision.[5]

Building UpgradesEdit

  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Gateway SC2 Game2

Early image of the gateway in StarCraft II

The gateway underwent a makeover during development, but the final result was "too mighty." It was thus reverted to the form currently seen.[14]

When Wings of Liberty was first released, a tactic in protoss vs. protoss games was the 4-gate rush. Alterations were made and the technique became less viable.[15]

AchievementsEdit

Warp in madness Warp In Madness
Points

10 Achievement SC2 Game1

Criteria

Warp in 100 units with Warp Gates in a single League game.

Heroes of the StormEdit

Heroes DevLog2

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

Visually modified warp gates appeared in early builds of Heroes of the Storm.[16]

ImagesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Blizzard Entertainment (2007-05-19). Gateway, Blizzard Entertainment, Retrieved 19 May 2007
  2. 1998-08-07. Warp Gates. StarCraft Compendium Map Archives.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Echoes of the Future (in English). 2010-07-27.
  4. 2015-08-08, StarCraft II: Showcase von Verbündete Kommandanten auf der gamescom #BlizzGC2015. YouTube, accessed on 2015-08-11
  5. 5.0 5.1 5.2 Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  6. 2015-08-20, Legacy of the Void Beta Patch 2.5.5. Blizzard Entertainment, accessed on 2015-09-03
  7. Yes, with vision you'll be able to warp in on the cliff. Sight is a hugely important factor in timed strategies where players rush to a unit that can traverse cliffs. Karune. 2009-03-16. Warp in / pylon. Battle.net StarCraft II General Discussion Forums. Accessed 2009-03-16.
  8. Quote:
    When you play as Protoss you can use to warp gate to warp stuff anywhere on the battlefield, provided that it is into pylon power. Ok cool. But what if you are playing another Protoss player? Can you then warp in on his/her pylons as well? And what about allied Protoss players?

    In other words:
    A: Can you warp in on an allied Protoss player's pylon power?
    B: Can you warp in on an enemy Protoss player's pylon power?
    Personally I think the answers should be:
    A: Yes
    B: No
    But can anyone confirm this or set the record straight?
    A: No
    B: No
    Cydra, Warlord1981nl. 2009-02-25. (QUESTION) Warp Gate. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-02.
  9. Karune. 2007-09-20. StarCraft II Q&A - Batch 14. StarCraft II General Discussion Forum. Accessed 2007-09-21.
  10. 2015-08-20, Legacy of the Void Beta Patch 2.5.5. Blizzard Entertainment, accessed on 2015-09-03
  11. Quote:
    Lets say you use the phase prism to start warping in some units in an enemies base. the enemy focus fires and kills the prism before the units are warped in. what happens to those units? do they finish warping in, pause, or just simply die?
    if anyone but cydra answers i will be very dissapointed.
    Warp in will be canceled and you will get the resources back. Cydra, Rancid_death75. 2009-02-25. Warp in question for... Cydra! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-25.
  12. Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (1). Blizzard Entertainment. Accessed 2008-12-19.
  13. 2015-06-11, BlizzCon 2014 – StarCraft II: Legacy of the Void Multiplayer Panel Transcript. Blizzplanet, accessed on 2015-06-23
  14. 2011, SC2: Protoss Gateway. Deviantart, accessed on 2011-02-16
  15. 2011-08-01, StarCraft II: Heart of the Swarm Q&A With Dustin Browder. Gamespot, accessed on 2011-08-13
  16. 2014-05-21, Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genre. Polygon, accessed on 2014-05-22

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