- Unit description(src)
A seamless blend of psionics and robotics, the warp prism is the successor to the shuttle, and outperforms it in every way. Its hull is a conductive framework that can absorb most types of energy by disspating the energy of incoming strikes across the hull. It houses thousands of psionic micro-receptors, which channel the power of the prism’s crystal core and project "wings" laced with psionic energies. These wings are incredibly resilient, and serve as the primary navigation sensors of the vessel. An automated vessel, the warp prism is controlled by a robotic mind created through a psionic manufacturing process. Its programming is built into the molecules of an advanced crystal lattice. This "crystal computer" transcends the constraints of space-time, and exists within and beyond itself. This allows it to manipulate matter and energy, with great precision, as well as process near-infinite amounts of data faster than the speed of thought. They are capable of intra-system travel. Though fragile, no protoss fleet is complete without them.
The Tal'darim were able to obtain the warp prism design from the Daelaam by 2504 and by 2506, re-purpose it into a larger variant. Arming warp prisms with advanced weaponry is a point of contention among fleet lords, as some prefer to use them simply to deploy warriors onto the battlefield.
- A Dominion marine(src)
The protoss use warp prisms in several ways. The primary function of a warp prism is to transport protoss forces on the battlefield. Living and inorganic subjects are transformed into energy, and their unique signature imprinted into the prism's crystal lattice core. On reaching the desired destination the operation is reversed and the stored energy signatures are reconfigured into matter in proximity to the warp prism. By linking to a warp gate, it can quickly teleport warriors to its location. A secondary but no less vital function of the warp prism is to act as a mobile focus for the protoss psionic matrix. Opening a containment field around its power core, once the prism is deployed it can power protoss structures around it. In this configuration warp prisms can be used to temporarily replace destroyed pylons in a colony or enable the rapid establishment of a forward base of operations. Both of these functions are achieved by opening the containment field around its synthetic power source. While phasing, the warp prism diverts all energy away from its systems, becoming completely stationary.
Wings of LibertyEdit
Warp prisms are not usable in the StarCraft II: Wings of Liberty protoss mini-campaign.
Legacy of the VoidEdit
Warp prisms have a drop animation which doesn't affect gameplay, although it will be more vulnerable as it will not automatically move away if attacked.
The war prism is available to Alarak in Co-op Missions, built from the robotics facility. It can attack both ground and air units, and transforms faster and projects a larger power field than the normal warp prism available in multiplayer games. Due to Alarak not having the ability to research air upgrades, war prisms automatically start with 3 air attack and 3 air armor researched.
The warp prism can transform to project a power field. This power field powers protoss structures and allows warping of units. The warp prism is immobile in phasing mode.
If a warp prism deploys at the edge of an elevated platform, the pylon matrix will extend to lower elevations, but not higher elevations.
- +1 armor to shields per level.
The following section contains information from a previous version of StarCraft II which is no longer valid.
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Using warp prisms, warp in 50 units in a single Melee game.