Wraith
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- A Wraith pilot(src)
| Wraith | |
|---|---|
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| Historical | |
| Built | |
| Physical | |
| Race | |
| Type |
Aerospace fighter |
| Political | |
| Affiliation |
Various |
| Personnel | |
| Crew |
1 |
The Wraith is a terran space superiority fighter that has seen extensive use throughout the history of engagements in the Koprulu sector.
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Overview
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Added by MecoThe Confederacy used the Wraith in 2485 at the beginning of the Guild Wars. These Wraiths had access to laser weapons.[1]
By 2499, the Wraith was still considered the newest in a line of space superiority fighters. Traditionally, most space battles had taken place between capital ships and smaller gunships. However, Tarsonian technicians found that small, dynamic high-speed fighters could repeatedly deal damage to large ships while evading most defensive battery attacks. They primarily use missiles for their air/space attacks[2] but could also use lasers for air/space targets. Against ground targets however, their lasers lacked punch.[1]
Known for their maneuverability,[3] piloting a Wraith was no small task however, and aspiring Colonial Fleet Wraith pilots already had to be certified combat pilots before gaining access to the new craft.[4] Wraith pilots were typically "lionized" in a manner similar to destroyer captains.[5]

Added by MecoThe Wraith's prominence diminished after the Brood War as the conflict revealed several critical weaknesses in terran anti-air capability and Wraith's design itself: combined Wraith/Valkyrie squadrons were an unwieldy combination against agile zerg airborne organisms.The Viking was developed as a more versatile anti-air craft, which could better fulfill the role Wraiths were originally intended for.[6] With the development of the AH/G-24 Banshee, the Wraith lost it's anti-ground role to the new dedicated ground support craft, equipped with Wraith cloaking systems to boot.[7]
Wraiths remained in service by the Dominion until at least 2503[8][9][10] and placed restrictions on the augmentations allowed on privately-owned Wraith fighters.[11] By 2504 they had gone out of service no longer part of the Dominion Armed Forces. However, the mercenary group Raynor's Raiders still has access to Wraith fighters.[12][13] and Dominion Wraith squadrons were memorialized through masonry.[14]
Wraiths are capable of both atmospheric and deep space flight,[15] can withstand entry through a planet's atmosphere[3] and are capable of travelling at super-sonic speeds.[1] It is generally a given that Wraiths will be attached to capital ships, as they lack the ability to make jumps through warp space.[11]
Variants
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Quite a few variants of the Wraith exist.[7] Known variants include;
CF/A-17 Wraith
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The CF/A-17 Wraith is the earliest known Wraith model, acting as the basis for all later variants. However, it has been supplanted by the CF/A-17G variant (see below). It is armed with Gemini Air-to-Air Missiles.[2]
CF/A-17G Wraith
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Added by MecoThe CF/A-17G Wraith is an upgraded version of its A-17 predecessor and for all intents and purposes, represents the 'standard' Wraith.[2] Its design was spurred by the lack of an effective terran air-to-ground unit below battlecruiser weight. As such, the G variant was designed featuring a 25mm burst laser in addition to Gemini missiles, for attacks against ground targets.[7]
The CF/A-17G also features other upgrades. Equipped with the latest in ECM and stealth technology,[16] the G variant features a built-in cloaking field which runs off the fighter's main power supply.[2] The CF/A-17G is also capable of hovering, and equipped with a computer system which, among other functions, can key in on heat signatures and is compatible with an energy shield.[15]
Wraiths with lasers were in use by 2485 (fighting at the first battle of the Guild Wars) and specifically identified by 2490.[1]
DF/A-19 Wraith
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The DF/A-19 Wraith Mk2 is an upgraded version of the CF/A-17G, possessing greater resilience and more powerful weapons without the loss of speed. The DF/A-19 was used by the mercenary group, "Unholy" Tara's Stalkers.[17]
Game Unit
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StarCraft
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| Wraith | |
|---|---|
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| Unit | |
| Race | |
| Role |
Cloaking Starfighter |
| Armament |
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| Properties | |
| Maximum energy | |
| Size |
Large |
| Sight range |
7 |
| Production | |
| Minerals | |
| Gas | |
| Supply | |
| Build time | |
| Produced from | |
| Hotkey |
W |
| Protection | |
| Hit points |
120 |
| Combat | |
| Ground attack |
8 |
| Air attack | |
| Cooldown |
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| Attack range |
5 |

The Wraith is best against large-sized air targets.
With the Apollo Reactor a Wraith can remain cloaked for over 3.5 minutes.
The ground attack and cloak make Wraiths useful for harassing the workers of poorly defended expansions. They're also useful for picking out lone units scouting before the opposition can react. Wraiths, however, have a weak ground attack, are fairly fragile against most units, and easily damaged. While this is compensated with the cloaking ability, Wraiths are not very massable due to their cost.
Abilities
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| Notes | |||||||||||||||||||
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The Wraith can cloak. It can still attack while cloaked. | |||||||||||||||||||
Upgrades
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| Researched at | |||||||
| Hotkey |
A | ||||||
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| Notes | |||||||
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Quotations
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Development
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Added by HawkiDuring development, the Wraith was known as the Phoenix.[18] In the StarCraft alpha the craft had a different appearance[19] In the StarCraft beta, while the original name was retained, the craft had an appearance identical to its end successor.[20] Both versions of this craft had Gemini missiles.[19][20]
The name has since been adopted by a StarCraft II protoss unit.[21]
StarCraft II
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| Wraith | |
|---|---|
| | |
| Unit | |
| Race | |
| Properties | |
| Maximum energy | |
| Production | |
| Minerals | |
| Gas | |
| Supply | |
| Build time | |
| Produced from | |
| Hotkey |
W |
| Movement | |
| Speed |
3.75 |
| Protection | |
| Hit points |
125 |
| Armor | |
| Gemini Missiles | |
| Damage |
5 (+5 vs armored) |
| Attacks |
2 |
| Targets |
|
| Cooldown |
1.25 |
| Range |
5 |
| Upgrade/level | |
| Burst lasers | |
| Damage |
8 |
| Targets |
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| Cooldown |
1.69 |
| Range |
5 |
| Upgrade/levels | |
The Wraith has been replaced by the Viking in the anti-air role, while the Banshee is far superior in the ground attack role and inherits the Wraith's cloaking ability.
The Wraith may be built during and after the StarCraft II: Wings of Liberty mission, "Engine of Destruction", where Rory Swann dispatches them to provide air support for the Odin.[13]
Compared to the Viking, the Wraith is more expensive, slower to build and has much lower air-to-air range, but has the advantages of cloaking, higher speed, and being able to attack ground targets. The damage output of their missiles is a trade-off - the Viking's missiles do more damage (10 +4 versus the wraith's 5 +5), but the wraith attacks faster. The Viking also has the advantage of not requiring a tech lab, though this is circumvented if the player gets tech reactors. Compared to the Banshee, the Wraith costs one less supply, builds and moves faster, and is able to attack air targets. However, the Banshee costs less gas, and does significantly greater damage to ground targets. As an overall the Banshee and Viking are preferable to the Wraith, but if the player wishes for an entirely cloaked force, then a fleet of Banshees and Wraiths is perfectly viable.
Wraiths are strong against medivac dropships, banshees, battlecruisers, void rays, carriers, warp prisms, overlords, corruptors, and brood lords. They are weak against marines, goliaths, missile turrets, stalkers, photon cannons, hydralisks, and spore crawlers, while not being very effective against phoenixes and mutalisks, and being on par with Vikings.
Abilities
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| Notes | |||||||||||||||||
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Enables terran Wraiths to cloak. | |||||||||||||||||
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Upgrades
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| Researched at | |||||||||||||
| Hotkey |
S | ||||||||||||
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Increases the damage of terran air units. | |||||||||||||
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| Researched at | |||||||||||||
| Hotkey |
P | ||||||||||||
| Properties | |||||||||||||
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| Notes | |||||||||||||
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Increases the armor of all terran air units. | |||||||||||||
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Wings of Liberty
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Quotations
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Known Units
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Known Craft
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Known Pilots
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Added by Meco- Colonel Tom Kazansky
- Lieutenant Sela Brock
- Lieutenant Charlie Vane
- Lieutenant Wang
- Corporal Dunsil
- Harley
- Lars Trakken
References
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| Terran Units and Structures of StarCraft/Brood War | ||
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| Infantry |
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| Ground vehicles |
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| Air units |
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| Basic buildings |
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| Advanced buildings |
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| Other |
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| Scrapped units |
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| Scrapped buildings |
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| Terran Aerospace Craft | ||||||||||
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| Strike Craft |
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