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Zealots are a type of protoss warrior.
Zealots are lower-ranked Templar who have yet to reach the upper levels of the Khala. They form the backbone of the protoss military. At least some, if not all Khalai zealots are members of the Zealot Order. Zealots can operate in platoons and legions.
Each zealot is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy. Through the path of the Khala, zealots learn to hone their innate battle rage to a fine edge, though they can invoke a near-berserker rage when in battle if need be. Every zealot must undergo rigorous training and trials before being allowed to don a power suit. After a zealot distinguishes themself in battle, they receive complex leg augmentations that enhance their speed, mobility, and endurance.
In light of the Fall of Aiur, and seething with shame at its loss, the zealots dedicated themselves to more intense physical training. This includes duels at the end of their training, which appears to have the potential to be shortened.
All protoss have a degree of psionic power, and zealots using theirs exclusively on the art of war. Using a limited form of precognition, zealots can predict enemy movements, striking with deadly accuracy and dodging attacks. Because of their leg augmentations, zealots can move very quickly towards an enemy, catching them offguard in a brutal charge. After the Brood War, some zealots developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning-fast speeds and strike suddenly against an enemy that thinks they are out of range.
In battle, zealots wield psionic blades channelled through forearm units in their power suits. The Khalai's refinement of the focussers in these units allow the psi-blades to increase in power as a zealot's rage increases in battle. Augmented by cybernetic implants, zealots also use their psionic powers to surround themselves with a plasma shield. Even a handful of zealots can easily control an entire colony of lesser species, as they are capable of tearing through armored structures and vehicles alike. Because of their mastery of their emotions, zealots can fight longer, harder, and better than any adversary who would dare stand in their way.
Because of the protoss's diminished population due to conflict, great lengths are taken to minimize zealot casualties. A severely injured zealot may be transported off the battlefield upon the moment of defeat, in order to be transformed into a dragoon or an immortal.
- For StarCraft gameplay information see: Zealot (StarCraft).
- For StarCraft in-game quotations see: StarCraft Zealot Quotations.
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
Zealots appeared as enemies to Nova in StarCraft: Ghost. They appeared identical to their portrayal in StarCraft.
|Protoss Units and Structures of StarCraft: Ghost|
- For StarCraft II gameplay information see: Zealot (StarCraft II).
- For StarCraft II in-game quotations see: StarCraft II Zealot Quotations.
Heroes of the Storm
- Fenix (later transplanted into a dragoon)
- Khastiana (later transplanted into an immortal)
- Minos the Malevolent (mercenary leader)
- Ruom (later became infested)
- Zyrkhan (mercenary leader)
Historically, the term "zealot" means one who is zealous on behalf of God.