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"My life for Aiur!"

- Protoss zealot(src)

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A zealot

Zealots are a type of protoss warrior.

Overview

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A zealot during the Great War

Zealots are lower-ranked Templar who have yet to reach the upper levels of the Khala.[1] They form the backbone of the protoss military.[2] At least some, if not all Khalai zealots are members of the Zealot Order.[3] Zealots can operate in platoons[4] and legions.[5]

Training

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A zealot

Each zealot is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.[1] Through the path of the Khala, zealots learn to hone their innate battle rage to a fine edge,[6] though they can invoke a near-berserker rage when in battle if need be.[7] Every zealot must undergo rigorous training and trials before being allowed to don a power suit. After a zealot distinguishes themself in battle, they receive complex leg augmentations that enhance their speed, mobility, and endurance.[5]

In light of the Fall of Aiur, and seething with shame at its loss, the zealots dedicated themselves to more intense physical training.[1] This includes duels at the end of their training, which appears to have the potential to be shortened.[8]

Tactics

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A zealot

All protoss have a degree of psionic power, and zealots using theirs exclusively on the art of war. Using a limited form of precognition, zealots can predict enemy movements, striking with deadly accuracy and dodging attacks.[1] Because of their leg augmentations, zealots can move very quickly towards an enemy, catching them offguard in a brutal charge.[5] After the Brood War, some zealots developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning-fast speeds and strike suddenly against an enemy that thinks they are out of range.[1]

In battle, zealots wield psionic blades channelled through forearm units in their power suits.[7] The Khalai's refinement of the focussers in these units allow the psi-blades to increase in power as a zealot's rage increases in battle.[5] Augmented by cybernetic implants, zealots also use their psionic powers to surround themselves with a plasma shield.[6] Even a handful of zealots can easily control an entire colony of lesser species, as they are capable of tearing through armored structures and vehicles alike.[9] Because of their mastery of their emotions, zealots can fight longer, harder, and better than any adversary who would dare stand in their way.[5]

Because of the protoss's diminished population due to conflict, great lengths are taken to minimize zealot casualties.[5] A severely injured zealot may be transported off the battlefield upon the moment of defeat, in order to be transformed into a dragoon or an immortal.[10]

Game Unit

StarCraft

For StarCraft gameplay information see: Zealot (StarCraft).
For StarCraft in-game quotations see: StarCraft Zealot Quotations.

StarCraft: Ghost

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This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
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A charging zealot

Zealots appeared as enemies to Nova in StarCraft: Ghost. They appeared identical to their portrayal in StarCraft.

StarCraft II

For StarCraft II gameplay information see: Zealot (StarCraft II).
For StarCraft II in-game quotations see: StarCraft II Zealot Quotations.

Heroes of the Storm

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The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity
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A Blizzard DotA zealot

Zealots appeared in early builds of Heroes of the Storm.[11]

Known Zealots

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A zealot on the prowl

Specialists

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A zealot's visage

Trivia

Historically, the term "zealot" means one who is zealous on behalf of God.

References

  1. 1.0 1.1 1.2 1.3 1.4 2007-06-28. Zealot. Blizzard Entertainment. Accessed 2007-07-01.
  2. Races: Protoss. Blizzard Entertainment, accessed on 2010-08-07
  3. Dayton, Cameron. "Cold Symmetry." (March 7, 2013). Blizzard Entertainment. StarCraft Lore: Cold Symmetry Accessed 2013-03-07.
  4. Todd, Hugh. "“Lens of the Void”." (April 25, 2013). Blizzard Entertainment. StarCraft Lore: Lens of the Void Accessed 2013-04-26.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 2014-10-30, Zealot Science. Blizzard Entertainment, accessed on 2014-11-01
  6. 6.0 6.1 Zealot. StarCraft Compendium. Accessed on 2008-01-11
  7. 7.0 7.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  8. Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  9. StarCraft: Ghost-Units. Accessed on 2011-02-03
  10. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  11. 2014-05-21, Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genre. Polygon, accessed on 2014-05-22
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