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Zealot (StarCraft)

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This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

Zealot
Zealot SC1 HeadAnim1
Zealot SC1 Game1
Unit
Race

Protoss

Affiliation

Khalai SC2-LotV Logo1 Khalai

Role

Close Combat Trooper

Armament

Psi-blades

Protection

Power suit [1]

Properties
Size

Small

Transport slots

2

Sight range

7

Production
Minerals

100 Minerals Terran SC1

Psi

2 Psi Protoss SC1

Build time

40 Time SC2 Game1

Produced from

Gateway

Hotkey

Z

Movement
Speed

4 (6 with Leg Enhancements) LegEnhance Zealot Icon SC1

Protection
Shields

60

Hit points

100

Armor

1

Combat
Ground attack

8 (x2 attacks)

Cooldown

22

Attack range

1

Zealots are the basic protoss infantry units.

StrategyEdit

Zealots are the most powerful of the basic starting units and are correspondingly more expensive. Being modestly outnumbered by marines or zerglings is not a major cause for concern given the quality of the zealot. Their high hit points and excellent base ground attack with normal-type damage ensure that they are useful until late in the game, and they are arguably the best breakthrough unit due to their low cost and lack of need for micromanagement compared to the unwieldy archons.

Zealots are one of the few small units that can withstand punishment from terran bunker-and-siege tank defenses, due to their high hit points and high movement speed (only if the Leg Enhancements are upgraded).

Zealots are virtually effective against all sorts of land units especially when supported by dragoons, high templar and air units. They are also capable of destroying structures very quickly. Effective counters to back down zealot-only groups are firebats, mass hydralisks, reavers and any air unit capable of attacking ground forces. Zealots are also fairly vulnerable to faster units such as vultures (being vulnerable to being killed in one salvo from several of them) as well as spider mines.

UpgradesEdit

Acquisition
Purchased from Forge
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core
LegEnhance Zealot Icon SC1 Leg Enhancements
  • Increases zealot movement speed.
Acquisition
Purchased from Citadel of Adun
Hotkey L
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 133Time SC2 Game1

QuotationsEdit

See: StarCraft Zealot Quotations

ImagesEdit

ReferencesEdit

  1. Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4


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