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"I am Templar! I am the sword of truth!"

- Zealot(src)

The zealot is the basic protoss infantry unit.

Game Unit[]

Zealots are strong against units such as immortals, zerglings, and hydralisks, and weak against hellbats, hellions, roaches, colossi, and banelings. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. This means that all armor (and armor upgrades) are twice as effective against zealots. Their charge ability is autocast by default, but this can be turned off.

Versus[]

Upgrades and Abilities
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve
Charge SC2 Icon1
Charge

The zealot charges towards a target enemy unit or structure, boosting its speed to 8.47 for the duration. The zealot must have clear ground pathing to their target to reach it. Also increases the zealot's normal movement speed to 4.725

Usage
Hotkey C
Range 4
Duration 2.5 seconds
Cooldown 7 seconds
Acquisition
Purchased from Twilight council
Hotkey C
Cost 100 Minerals 100 Vespene gas 100seconds
ve

Legacy of the Void[]

In the single-player campaign of Legacy of the Void, the player may choose between the Aiur zealot, centurion, or sentinel variants for their zealots.

In "The Spear of Adun," the base zealots the player controls use a modified unit model where their nerve cords have been removed.

Co-op Missions[]

Artanis and Vorazun have access to zealots in Co-op Missions. When they reach Level 4, Artanis's and Vorazun's zealots are automatically replaced with the Aiur zealots and centurions, respectively, and that unit's upgrades become available for research at the twilight council.

Karax can build sentinels with increased life and can be rebuilt after destroyed.

Fenix can build powerful legionnaires, and can be download into one of this units Kaldalis Champion AI.

Artanis Upgrades and Abilities
Charge SC2 Icon1
Charge

Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast.
Passive: Also increases the movement speed of Zealots from 2.75 to 3.

Valorous Inspirator: Increases the Charge's bonus movement speed from 3 to 6

Usage
Hotkey C
Range 4
Duration 3.5 seconds
Cooldown 10 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Twilight council
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 9
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage: 10
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage: 11
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve
Vorazun Upgrades and Abilities
Charge SC2 Icon1
Charge

Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast.
Passive: Also increases the movement speed of Zealots from 2.75 to 3.

Usage
Hotkey C
Range 4
Duration 3.5 seconds
Cooldown 10 seconds
Notes

At level 4, replaced by Shadow Charge.

Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Twilight council
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage
Basic: 9
With Withering Siphon: 6.75
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage
Basic: 10
With Withering Siphon: 7.5
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage
Basic: 11
With Withering Siphon: 8.25
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve

Quotations[]

See: StarCraft II Zealot Quotations

Development[]

Zealot SC2 DevGame2

Early zealots with psi blades matching their team color

In the early stages of StarCraft II: Wings of Liberty, the zealot was to be replaced by a ranged unit named the adept. However, this was dropped, as the team wanted to preserve the base identity of each race that players remembered.[1] The adept would later be added in Legacy of the Void as its own unit.

The zealots in StarCraft II received a cosmetic overhaul from their predecessors, but their animations remained the same. Fans reacted negatively to psi-blades being color-correspondent in accordance with team color, but a compromise was never reached.[2] Their psi-blades would also turn off when not in combat.[3] Glenn Rane pitched a concept where the zealot's psi-blade count would be increased to 4. However, this didn't make it through to the final game.[2]

The zealot had a different voice actor during development.[4] It had its shields decreased from 60 to 50 before going back to 60 in late 2009.[5] StarCraft II beta patch 3 decreased them back to 50. Patch 16 increased their build time from 33 to 38 and warp-in time from 23 to 28. Patch 17 decreased their build time back to 33. Patch 1.1 increased it back to 38. Patch 1.3 made charging zealots hit fleeing targets at least once.

During the Legacy of the Void beta, the Patch 2.5.1 Balance Update increased the zealot's movement speed after researching Charge from 2.75 to 2.953. Patch 2.5.5 reverted this and made Charge deal 30 damage on impact. The developers agreed with gamer feedback that this was too high. In truth, the buff was unintentional, as it was the result of an internal bug where zealots were not always dealing damage on charge. The bug was dealt with before the release of the subsequent patch, but the developers forgot to double check how this affected the game.[6] The next Balance Update reduced the damage to 8.

Patch 3.8 made Charge increase increase the Zealot's base movement speed from 3.15 to 4.13. Patch 3.14 reduced the cost of Charge from 200 minerals and gas to 100. Patch 4.11 removed the damage buff from Charge and instead increased the zealot's base speed to 4.72.

Achievements[]

ZealotPush SC2 Icon1 Zealot Push
Points

10 Achievement SC2 Game1

Criteria

Warp in 5 zealots during the first 250 seconds of a single Melee game.

Notes

Use the nexus' Chrono Boost.

Edit
Zerglot SC2 Icon1 Zerglot
Points

10 Achievement SC2 Game1

Criteria

While playing as Zerg, warp in a Zealot in a Melee game.

Notes

The easiest way to do this is play as zerg vs a friend playing as protoss. Also possible is playing zerg with a protoss ally; the ally leaves the game and one can use his gateway to make a zealot. Alternatively, play against a easy or very easy protoss AI. Destroy all of the opponent's buildings except one, without hurting the probes. Use an infestor to infest a probe, and use it to build a nexus (and a pylon if there's time enough). From this nexus, build a probe, and warp in a pylon, then a gateway. Then construct a zealot.

Edit

Notes[]

A judicator zealot skin is available in multiplayer for players who reach level 30 with protoss. It bears the darker color scheme of the Tal'darim in the Heart of the Swarm mission Hand of Darkness.[7]

Images[]

Concepts/Skins
Portraits

References[]

  1. Carpenter, Nick (w), Didier, Samwise (w), Metzen, Chris (w), The Art of Blizzard Entertainment (hardcover). Insight Editions, February 12, 2013. ISBN 1608-87027-8.
  2. 2.0 2.1 2010, Starcraft 2: Protoss Zealot. Deviantart, accessed on 2011-07-20
  3. Zetaras Xal'Kurat. 2008-03-09. Q&A 32: ScreenCraft, Transporting Allies, Anti-Grav Moved. SC2 Blog.
  4. StarCraft 2 - Beta Zealot Quotes
  5. Zealot. StarCraft II Armory.
  6. 2015-08-28, Community Feedback Update - August 28. Blizzard Entertainment, accessed on 2015-09-11
  7. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Hand of Darkness (in English). 2013-03-12.
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