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Zealot (StarCraft II)

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This article concerns StarCraft II gameplay. You may be looking for:

Zealot
Zealot SC2 Rend1
Unit
Race

Protoss

Role

Powerful melee warrior

Armament

Psi blades

Properties
Transport
size

2

Sight range

9

Production
Minerals

100 Minerals Terran SC1

Psi

2 ProtossSupply SC2 Icon1

Build time

38 (28 warp gate cooldown) Time SC2 Game1

Produced from

Gateway/Warp gate

Hotkey

Z

Movement
Speed

2.25 (2.75 with Charge)[1] Charge SC2 Icon1 (bonus of 3.3 under Charge effect[2])

Acceleration

1000

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

0.5

Protection
Shields

50

Shield
regen/second

2

Hit points

100

Armor

1 SC2ProtUpgrdGrndArm

Type
Armor type

Light

Psi blades
Damage

8

Attacks

2

Targets
  • Ground
Cooldown

1.2

Range

0.1 (melee)

Upgrade/level

+1 SC2ProtUpgrdGrndWeap

Meta
Target
priority

20

Kill score

200

Production
score

100

"I am Templar! I am the sword of truth!"

- Zealot(src)

The zealot is the basic protoss infantry unit.

Game Unit OverviewEdit

Zealots are strong against units such as immortals, zerglings, and hydralisks, and weak against hellions, roaches, and banelings. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. This allows zealots to do full damage against enemy immortals. Their charge ability is autocast by default, but this can be turned off.

Zealots are not as effective in late-game scenarios as of the introduction of the adept.[3]

AbilitiesEdit

Charge SC2 Icon1 Charge

The zealot charges towards a target enemy unit or structure, gaining a speed boost of 3.3 for the duration. The zealot must have clear ground pathing to their target to reach it. Also increases the zealot's normal movement speed by 0.5

In Legacy of the Void, the speed boost during Charge is reduced to 2.75, and Charge deals 8 damage on impact.

Usage
Hotkey C
Range 4
Duration 2.5Time SC2 Game1
Cooldown 10Time SC2 Game1
Acquisition
Purchased from Twilight council
Hotkey C
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 140Time SC2 Game1
ve

UpgradesEdit

Applies to zealots, dark templar, archons, stalkers, immortals, sentries and colossi.

Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 220Time SC2 Game1
ve

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 220Time SC2 Game1
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

Legacy of the VoidEdit

In the single-player campaign of Legacy of the Void, the player may choose between the Aiur zealot, centurion, or sentinel variants for their zealots.

In "The Spear of Adun," the base zealots the player controls use a modified unit model where their nerve cords have been removed.

Co-op MissionsEdit

Artanis, Vorazun, and Karax have access to zealots in Co-op Missions. When they reach Level 4, Artanis's and Vorazun's zealots are automatically replaced with the Aiur zealot and centurion, respectively, and that unit's upgrades become available for research at the twilight council. Karax starts with sentinels at level 1.

Artanis UpgradesEdit

Charge SC2 Icon1 Charge

Intercepts enemy ground units and increases movement speed. Can be set to autocast.

Usage
Hotkey C
Cooldown 10Time SC2 Game1
Acquisition
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 60Time SC2 Game1
ve
Whirlwind SC2-LotV Icon1 Whirlwind

The Aiur zealot spins in place, dealing 5 damage a second to nearby enemy ground units. Can be set to autocast.

Usage
Hotkey E
Range 1.5
Duration 3Time SC2 Game1
Cooldown 10Time SC2 Game1
Campaign Acquisition
Unlock Reach Artanis Level 4
Acquisition
Cost 150 Minerals Terran SC1 150 ProtossVespene SC2 Game1 90Time SC2 Game1
ve

Vorazun UpgradesEdit

ShadowCharge SC2-LotV Icon1 Shadow Charge

Intercepts enemy ground units and increases movement speed. Briefly cloaks the centurion and allows it to move through other units. Can be set to autocast.

Usage
Hotkey C
Cooldown 10Time SC2 Game1
Campaign Acquisition
Unlock Reach Vorazun Level 4
Acquisition
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 60Time SC2 Game1
ve
Darkcoil SC2-LotV Icon1 Darkcoil

Upon attacking an enemy, the centurion stuns nearby enemies for a brief time. Massive units instead have their attack and movement speeds halved for the duration.

Usage
Hotkey C
Duration 2.5Time SC2 Game1
Cooldown 10Time SC2 Game1
Campaign Acquisition
Unlock Reach Vorazun Level 4
Acquisition
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 60Time SC2 Game1
ve

QuotationsEdit

See: StarCraft II Zealot Quotations

DevelopmentEdit

Zealot SC2 DevGame2

Early zealots with psi blades matching their team color

The zealots in StarCraft II received a cosmetic overhaul from their predecessors, but their animations remained the same. Fans reacted negatively to psi-blades being color-correspondant in accordance with team color, but a compromise was never reached.[4]

Glenn Rane pitched a concept where the zealot's psi-blade count would be increased to 4. However, this didn't make it through to the final game.[4]

During the Legacy of the Void beta, the zealot's charge ability dealt 30 damage on impact. The developers agreed with gamer feedback that this was too high. In truth, the buff was unintentional, as it was the result of an internal bug where zealots were not always dealing damage on charge. The bug was dealt with before the release of the subsequent patch, but the developers forgot to double check how this affected the game. The buff was removed soon afterwards.[5]

NotesEdit

A judicator zealot skin is available in multiplayer for players who reach level 30 with protoss. It bears the darker color scheme of the Tal'darim in the Heart of the Swarm mission Hand of Darkness.[6]

GalleryEdit

ReferencesEdit

  1. [1]
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  3. 2015-05-11, Legacy of the Void Beta: Balance Update Preview - May 11. Blizzard Entertainment, accessed on 2015-05-21
  4. 4.0 4.1 2010, Starcraft 2: Protoss Zealot. Deviantart, accessed on 2011-07-20
  5. 2015-08-28, Community Feedback Update - August 28. Blizzard Entertainment, accessed on 2015-09-11
  6. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Hand of Darkness (in English). 2013-03-12.

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