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Zeratul

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"I do this for Aiur."

- Zeratul(src)

Zeratul
Zeratul SC2 Story1
Biographical
Born

1865 (terran reckoning)

Died

c. 2512, a distant, shadowed world (possible future)

Physical
Race

Protoss

Gender

Male

Eyes

Green

Political
Affiliation

Nerazim (?—October, 2500)
Xel'naga

Occupation

Adventurer/Assassin
Dark prelate

Real Life
Voice Actor

Jack Ritschel (StarCraft)[1]
Fred Tatasciore (StarCraft II)[2][3]

Zeratul is a revered Dark Templar mystic.[4]

During the Great War, Zeratul allied with the Khalai Tassadar, despite his hatred for the Conclave that once banished his forbears. The Dark Templar personally slew the cerebrate Zasz, but in turn accidentally gave the Overmind the location of Aiur.[5]

Zeratul was manipulated by Sarah Kerrigan during the Brood War into killing the Second Overmind[6] and Raszagal, the Dark Templar Matriarch.[7]

These events, and the discovery of the hybrids, led Zeratul to go into seclusion to contemplate his actions and investigate. As the Second Great War approached he began to take a more active role once again.

Biography

"I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities..."

- Zeratul(src)

Zeratul SC1 Head1

Zeratul during the Great War

Zeratul had spent "many decades" away from Shakuras on missions.[8] He reacted to Sarah Kerrigan's psionic call from Char by taking his small force there,[9] seeking to end the zerg's expansion.[10]

Char

"Think past the old tales. They are but stories created by your forefathers to explain our departure. Kernels of truth exist within them, yes, but buried within a field of deceptions."

- Zeratul when confronting Tassadar(src)

Zeratul SC2 Art1

Zeratul on Char

On Char, Zeratul met the former protoss executor Tassadar, a member of the Templar Caste, and the terran Jim Raynor. Tassadar reacted badly upon his meeting with this leader of a forbidden caste and attacked Zeratul. However, Zeratul refused to take offense, even attempting to teach Tassadar the art of combat (while avoiding being struck).[11] Eventually Zeratul overcame Tassadar's prejudice, beginning to heal the rifts between the Khalai and the Dark Templar.[12] The two leaders (and Jim Raynor) came to an understanding, joining forces and hiding from the zerg.[11]

After the rebirth of Sarah Kerrigan, Tassadar distracted her[13] long enough for Zeratul to slay Zasz, cerebrate and leader of the Garm Brood. This created a connection between Zeratul and the Overmind, which enabled Zeratul to discern the Overmind's motives[14] and the Overmind to discern the secret location of Aiur.[5] Not all the Overmind's secrets were learned at the time, as its mental defenses were still active.[15]

As their friendship grew, Zeratul also began teaching Tassadar how to use the Dark Templar's Void-based psionic energies, a task that was considered blasphemous by Judicator Aldaris.[16][11] During the teachings, Tassadar underwent a Shadow Walk.[11] He would meet the preserver Zamara and revealed to her a pair of secrets; that Dark Templar could store memories and that he sometimes used a pink-skied world as a sanctuary.[17]

Kerrigan led a devastating attack against the protoss on Char.[18] Kerrigan and Zeratul exchanged words and insults during the battle. Zeratul told her of a prophecy: "Your coming has been foretold... You are part of the culmination. But not the end of it. You shall show the way, the path that must be taken, the realigning of old truths no longer valid. Yours is not the hand, but your very existence provides necessary instruction."[11]

Tassadar escaped[19] due to the arrival of protoss reinforcements[11] while Zeratul and a small number of other Dark Templar were captured[20] and herded into a terran installation.[20][21]

Meanwhile the victorious zerg traveled to Aiur, where they won many victories against the protoss defenders.[22][23]

Rescue and Rebellion

"Since our banishment long ago, we have never failed in our responsibility to Aiur. Though it shall cause us great pain to see our homeland once more, we shall return with you, Tassadar. We will do what we can."

- Zeratul accepts Tassadar's request to return to Aiur.(src)

Tassadar, reinforced by protoss troops sent from Aiur (in order to arrest him),[19] launched an attack on the zerg guarding the infested installation.[20]

Once inside, he allied with stranded terran troops, fought his way past the zerg inside, and found Zeratul and his Dark Templar.[21] Tassadar convinced him to return with him to Aiur.[24]

Together they fled to Aiur, where they gained the support of Praetor Fenix. The Conclave had branded Tassadar a traitor and sought to arrest him and execute Zeratul. Tassadar was shocked that they would "cling to their failing traditions" even as the zerg threatened them with annihilation. Tassadar decided he would fight the Conclave, as they threatened the very warriors that could defeat the zerg.[25]

Together, Tassadar, Zeratul, and Fenix assaulted the Heart of the Conclave,[25] but Tassadar was distraught by the infighting and surrendered himself to Aldaris.[26]

Zeratul and his Dark Templar vanished, leaving the new Executor and Fenix to continue their rebellion with little support.[27] Fenix's forces, with the help of Raynor, attacked the stasis cell in which Tassadar was incarcerated and was awaiting trial and execution. Fenix and Raynor defeated the Conclave forces and destroyed the cell, freeing Tassadar.[28] Aldaris then reappeared, leading a last-ditch attack to recapture Tassadar, but he was in turn ambushed by Zeratul and his Dark Templar. Zeratul held an aggressive conversation with Aldaris.[29]

The Fall of the Overmind

Zeratul SC1 Cncpt1

The shadow hunter

Zeratul and his allies survived Aldaris' attack, and plotted their attack on the zerg.[30] Zeratul told the allies the real reason the Overmind was so dangerous; it had attacked the xel'naga, and if it defeated the protoss it would consume all sentient life throughout the stars.[31]

Fenix planned to lead his forces against the primary zerg hive clusters, thinning out their numbers, while Zeratul would infiltrate the clusters and slay a pair of cerebrates. Zeratul successfully assassinated the cerebrates,[30] weakening the Overmind's defenses.[32] As the protoss led by Zeratul and his allies, along with Raynor and his troops prepared the final assault, Aldaris apologized to Tassadar, admitting that the Dark Templar really were required for fighting the zerg.[33]

During the battle, the Gantrithor, was critically damaged,[32][34] and the Overmind attempted to escape. Tassadar sacrificed himself to destroy the Overmind, using the Dark Templar techniques taught to him by Zeratul.[34]

Dark Refuge

"With all due respect, Zeratul, the Protoss do not run from their enemies. Aiur is our homeworld. It is here that we shall make our stand!"
"Just as your Conclave did? They are dead now, Aldaris, dead because they allowed their pride to blind their reason. Only if we learn from their mistakes can we live to avenge them. Now, Executor, I know of a place where we can find solace. It is Shakuras, the secret homeworld of my people the Dark Templar."

- Aldaris and Zeratul(src)

Zeratul Heroes Rend3

Zeratul

The zerg ran rampant over all of Aiur, killing almost seventy percent of its population.[35] Zeratul, striking an alliance with Aldaris and the new Praetor Artanis, concluded that the protoss must retreat to the Dark Templar homeworld of Shakuras through the last remaining warp gate, abandoning Aiur. Aldaris reluctantly agreed, after Zeratul convinced him that the Dark Templar would be more welcoming of him than the Conclave would have welcomed the Dark Templar. Zeratul personally led the refugees to the warp gate, where Fenix and Raynor, were awaiting their arrival. They stayed behind to protect the refugees.[36]

The zerg followed the protoss through the warp gate to Shakuras.[37] Zeratul eventually met with Matriarch Raszagal and informed her of the fall of Aiur. Both Raszagal and Aldaris agreed that the zerg were a great threat to Shakuras, and Raszagal proposed a solution; activate the xel'naga temple which could scour the zerg from Shakuras. However, activating it required using the lost twin crystals, the Uraj (laced with Templar energies), and the Khalis (which used Dark Templar energies). First, she required that the zerg, especially their two cerebrates, be removed from the grounds of the temple.[38]

Following the deaths of the two cerebrates at the hands of the Dark Templar, Kerrigan made an appearance, saying she had information to deliver. Zeratul and Aldaris were not trusting of her, but Raszagal wished to speak with Kerrigan at her Citadel.[38]

Kerrigan told the protoss that a new Overmind was growing on Char, created from the merging of a number of cerebrates. Zeratul found this hard to believe, and in any event his first priority was protecting Shakuras. Kerrigan offered to help him in this task. Meanwhile, Aldaris had stormed out the meeting because Raszagal was willing to listen to Kerrigan. Raszagal insisted the former enemies worked together. She told them to find the Uraj crystal on the world of Braxis, and "let nothing stop you from recovering it."[39]

Kerrigan personally assisted in the mission on Braxis, an icy world recently settled by the Terran Dominion; the crystal was recovered.[39] When the protoss tried to leave Braxis, however, they met a surprise: the United Earth Directorate. Vice Admiral Alexei Stukov had constructed a series of missile turrets on a space platform over Braxis, which would prevent the protoss from escaping. Stukov demanded the surrender of the protoss.[40]

Zeratul wondered why these terrans had come all the way from Earth; Artanis thought Zeratul had no reason to fear them. Zeratul counseled Artanis on this attitude.[41]

Artanis, incensed at Stukov's attitude, personally lead the protoss forces against the UED from his Scout. However, his assault bogged down as the UED defended the fusion reactors which powered the missile turrets, with Zeratul dispatching reinforcements when necessary. With this aid, Artanis destroyed the fusion reactors, shutting down the missile turrets, and allowing the escape of the protoss.[40]

The next destination was Char, where Zeratul had felt the emanations of the powerful Khalis crystal during his previous adventures there. Unfortunately, the Overmind had nestled quite close to it. Kerrigan suggested snatching the crystal, while Artanis preferred doing enough subdual damage to the Overmind in order to pacify its minions.[42] Zeratul complimented Artanis on his plan, saying he had as much courage as Tassadar.[43] The protoss descended on the world, and, after Kerrigan granted them assistance by taking control of a zerg hive cluster, retrived the crystal.[42]

Upon his return, Zeratul found Shakuras in a state of uproar. Aldaris had taken control of the Judicator and Templar refugees, and led them in an attack against Raszagal herself.[44]

Raszagal claimed they were being driven by their old prejudices, and ordered Zeratul and Artanis to terminate Aldaris. She would tolerate no dissent while the zerg were poised to strike. Zeratul felt that something was wrong. Raszagal had always been a gentle soul, he told Artanis. Still, he followed her orders.[45]

Aldaris' forces were defeated, and Zeratul and Artanis closed in on him. They tried to convince him to return to the fold. However, Aldaris revealed that someone was manipulating Raszagal... but Kerrigan arrived and killed him before he could say more. For this act, Kerrigan was ordered to leave the planet. Kerrigan boasted that she had manipulated the protoss into killing her enemies, the cerebrates of the new Overmind, and told them she would see them "real soon".[46] Raszagal assured him that, now that Kerrigan had left, she was back to herself.[47]

Fury of the Xel'Naga

Khalis SC1 CineFuryXelNaga1

Zeratul inserts Khalis.

"The time for action is upon us! The crystals must be taken to the Temple while the Zerg still muster their forces. I shall carry the Uraj myself, while Zeratul handles the Khalis."

The final assault was made against the zerg on Shakuras. While the main forces would surround and protect the temple, Zeratul would personally bring the Khalis inside it, while Artanis would bring the Uraj. The protoss successfully defended the temple from the zerg as it "powered up".[48]

The temple was activated, destroying the zerg invaders.[49]

Dark Vengeance

"Still you cling to the old hatreds. When will you realize tha-
It is you who are the traitor! You call yourself a Dark Templar, and yet you sit in judgement of our actions!"

- Zeratul spars with Ulrezaj(src)

Following the scouring of the zerg from Shakuras and the destruction of the warp gate on Aiur,[50] Zeratul took part in a conflict with the Fist of Ulrezaj, a Dark Templar terrorist movement devoted to the destruction of the Templar Caste.[51]

Zeratul planned to retrieve a number of fallen heroes stranded on Aiur. The warriors had been stored in a trio of stasis cells which were now surrounded by renegade zerg broods.[50] Zeratul's forces cut through to the stasis cells, but when they did so a quartet of Dark Templar appeared, destroying two of the cells and cursing the high-born Templar before they were arrested. The remaining hero, Eredas, was rescued.[50] Zeratul, Artanis and Selendis became aware of protoss survivors stranded on Aiur but, believing they could not be rescued, let them be and kept their existence a secret.[17]

At Shakuras, Zeratul and a Tribunal deliberated on the fate of Ulrezaj and the other three captured Dark Templar. Zeratul called Ulrezaj a traitor to his race for murdering the warriors, and was angry at him for clinging to his old hatreds. Ulrezaj and his warriors were sentenced to death. However, a mysterious terran force attacked the protoss, interrupting the conversation.[51]

The terrans freed Ulrezaj and his companions from the stasis cells being used to imprison them,[51] and during the confusion of the battle they were able to steal a khaydarin crystal.[52]

Zeratul's forces pursued the stolen crystal, tracking its signature to Korhal. It was guarded by a number of zerg, who were working with renegade terrans. Zeratul was surprised by this development, and after being told that the terrans may be using the crystal to control zerg, ordered it retrieved.[52] The crystal was successfully retrieved,[53] only to reveal a shocking development; it wasn't the stolen crystal. Instead, it was a "dark copy" made from a fusion of Dark Templar and Zerg energies.[54]

Five strange copies were tracked to Char, where they were being used to control several zerg hive clusters. Zeratul wanted to destroy the crystals, and stated that only a dark archon was capable of this. A small force of heroes, including a Dark Archon Hero, were inserted onto Char while Zeratul's main forces distracted the enemy. Zeratul believed he could only keep the enemy away from an hour. The five crystals were destroyed.[54]

Meanwhile, Ulrezaj and his terran minion, Alan Schezar, had hatched a second plot. They created a powerful EMP Generator, placing it on a space platform over Shakuras. The Generator weakened the shields and energies of Shakuras' troops. Zeratul asked Ulrezaj to give up his hatred of the protoss of Aiur, stating that he had learned to fight alongside them, but Ulrezaj replied that the wounds could never truly heal.[55]

Zeratul ordered his forces to destroy Schezar's Scavengers and the Fist of Ulrezaj forces. Slaying Alan Schezar caused his forces to surrender. Zeratul's forces were victorious, destroying the Generator and defeating the Fist of Ulrezaj.[55]

Kerrigan's Betrayal

"Zeratul, my faithful servant. You must aid Kerrigan in this endeavor. The Overmind is our common enemy. It must be destroyed to insure that our people will survive!"
"You ask me to aid this vile creature?"
"I do not ask this for myself. Nor do I ask it on Kerrigan's behalf. I ask you to do this for our people, Zeratul. Obey me as you always have... Trust in my judgement."

- Raszagal and Zeratul(src)

Kerrigan wasn't done with the protoss yet. Her forces, led by Samir Duran, invaded Shakuras and kidnapped Raszagal from the well-fortified city of Talematros (and destroying it in the process).[56] This drew an immediate reaction from Zeratul, who appeared at Char in an "unidentified" Carrier.[57]

Zeratul demanded an explanation from Kerrigan. She replied that she wasn't really interested in Raszagal, but in him and his brethren. She intended to use Raszagal as leverage; if Zeratul's Dark Templar slew the Overmind, she would "allow" the Matriarch to return to him. Zeratul didn't trust her, but Raszagal convinced him to work with Kerrigan, stating that the Overmind was their common enemy.[58]

Kerrigan's forces launched a joint attack with the Dark Templar against the second Overmind, which was protected by its Zerg minions and the UED forces which had taken control of it. The zerg/protoss "alliance" was successful; Zeratul personally slew the Overmind, then demanded the return of the Matriarch. However, Raszagal refused to return.[59] Zeratul's forces whisked the Matriarch away,[57] infuriating Kerrigan.[60]

Zeratul placed her in a stasis cell as he awaited dimensional recall, which took at least half an hour. However, this was enough time for Kerrigan to defeat his forces,[60] but forced her to place the majority of her forces on the surface of Char, and away from the space platforms (her first line of defense).[61]

RaszagalZeratul SC2 Art1

Zeratul's sacrifice

In anguish, Zeratul broke the stasis cell and killed the Matriach. With her dying thoughts, Matriach Raszagal made Zeratul the leader of her people.[62] Nonetheless, the death of Raszagal caused Zeratul immense guilt and had prolonged psychological effects. Kerrigan derived sadistic pleasure by allowing him to live with that burden.[1] Zeratul felt unfit for Raszagal's gift of leadership.[12]

Dark Origin

Main article: Dark Origin
"This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history!"
"All I behold is an abomination."
"Your violence, young prodigal, is typical. As is your inability to comprehend the greater scheme of things. You can destroy all of the specimens here. It will do you no good. For I have seeded the Hybrid on many, many worlds. You will never find them all before they awaken... And when they do... your universe will be changed... forever."

- Zeratul and Samir Duran discuss the hybrid(src)

Zeratul SC1 Art1

Zeratul on the dark moon

Zeratul fled with his small warband, attempting to find Artanis and other protoss warriors, but failed. Instead, he located a dark moon with protoss energy signatures.[63]

On the moon he fought terran mercenaries and rescued several protoss prisoners, including an archon. He also discovered experiments performed on zerg for the creation of a zerg/protoss hybrid.[63] He was even more surprised when Samir Duran revealed himself as the mastermind of this grand experiment, despite his former status as a member of the Zerg Swarm.

Duran told Zeratul that Kerrigan was not in charge of his experiment, "although her rebirth into the Zerg Swarm has sped up [his] progress." Duran also told him that he was "a servant of a far greater power". Zeratul felt the hybrid was a great threat, and Duran agreed, saying "this creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history." Its coming would "change the universe ... forever."[63]

Zeratul stared at it in horror[64] before destroying it, along with the rest of the facility.[65]

Zeratul left the dark moon, troubled and unable to tell the other protoss what he had experienced.[63] He returned to Shakuras, made his farewells to Raynor,[64] then departed.[66] He entered a self-imposed exile.[12]

Travels in the Dark

"Wow, this guy is one coldhearted fish, isn't he?"
"Less so than he appears. Armor is not worn solely on the body."

- Jake Ramsey and Zamara discuss Zeratul's soul sickness.(src)

Zeratul16

Zeratul, back in action

In 2503,[67] a soul sick Zeratul was found on a pink-skied planet by an unlikely pair: Jake Ramsey, a terran archaeologist, carrying within his brain the mind of Zamara, a protoss preserver. Zamara's presence was killing Ramsey. The duo convinced the solitary dark templar to talk by recounting how they had been merged together. In return Zeratul shared a Nerazim tale about Adun and the Nerazim belief that Adun would one day return to save the protoss.

When told of Rosemary Dahl, Zeratul wondered if she was trustworthy. This was a sentiment shared by other protoss on Shakurus as the only noteworthy terran female they had encountered was Sarah Kerrigan. This led to a discussion about Matriarch Raszagal. A reluctant Zeratul eventually revealed to Ramsey and Zamara that he had killed the Matriarch upon her request, which he considered an act of dishonor forced upon him by Kerrigan. Ramsey's shock at this revelation was tempered by the reasoning behind the act; he believed it was an honorable act because Raszagal requested it in order to be freed of Kerrigan's influence. Zamara repeated Raszagal's final words and shared them with Ramsey. The archaeologist angered Zeratul by insisting Raszagal would have been disappointed with the dark templar, as he hadn't taken her place as leader of the Nerazim as she had requested. Zeratul lost control, strangling Ramsey but not killing him. He sent them away.

Zeratul SC2 Cncpt1

Zeratul

In time, Zeratul realized the truth of Ramsey's words and went to find the pair in the jungle. The prelate told them of his first encounter with the dark archon Ulrezaj, and then requested Zamara to share a secret she had been safeguarding. The preserver revealed xel'naga were long-lived but not immortal, and could no longer breed. They intended to preserve themselves by uplifting two species, embodying the purity of form and the purity of essence, and then over eons peacefully merging the two to create the xel'naga "reborn". This was "as natural to them as breathing is to [terrans], or as gathering nutrients is to [protoss]". This put some perspective on Zeratul's experience with Samir Duran at the end of the Brood War.

Zeratul, Ramsey, and Zamara traveled together for the settlement of Alys'aril on the the moon Ehlna. Alys'aril was where the Dark Templar stored their memories in special khaydarin crystals and Zamara could be removed. Once there the preserver shared with Zeratul the location of a xel'naga temple with a live energy creature still inside. Ramsey was familiar with the nearby planet and identified it as Pegasus. Zeratul arrived on Pegasus just in time to witness the energy creature emerge and depart into space. The prelate followed it to a gathering of dozens, possibly hundreds, of other energy creatures. The creatures then created a wormhole through which Zeratul traveled to the mysterious planet at the other end...[17]

Resuming the Search

"The Zerg Swarm came as was foretold. And the protoss, firstborn of the gods, rose to fight them. Now, the xel'naga that forged us all are returning. But do they come to save... or to destroy?"

- Zeratul on the xel'naga.(src)

WarpBlade SC2-WoL CineProphecy1

Zeratul on Ulaan

As the Second Great War approached, Zeratul returned to the stars aboard Void Seeker to search for clues into the hybrids and Samir Duran.[1] He learned of a prophecy foretelling the return of the xel'naga and tracked it to Ulaan, where it was stored in fragments.[68] Kerrigan was searching for the prophecy as well and arrived before him. The two sparred briefly. The prelate learned Kerrigan was pessimistic that the coming darkness could not be stopped, but eventually slipped away after inflicting superficial damage on the Queen of Blades.[69] With the aid and sacrifice of a protoss force led by High Templar Karass, Zeratul escaped the zerg with the prophetic fragments. He took them to the archive world of Zhakul where preservers would be able to decipher the fragments' meaning.[68]

However, darker forces reached the preservers before Zeratul. Upon arriving at Zhakul, he encountered his greatest fear: a hybrid. This hybrid destroyer, Maar, had imprisoned the three preservers the prelate sought and was leeching their energies. Zeratul's forces fought and defeated Maar and freed the preservers. The mystics deciphered more of the prophecy. It mentioned the "Great Hungerer", which Zeratul took to mean the Overmind. Zeratul departed for Aiur[70] to extract the memories from the dead creature's cortex.[71]

Overmind SC2 Game1

Zeratul encounters Tassadar

When he attempted to commune with the cortex, the prelate was surprised to be met by Tassadar's spirit who conveyed the Overmind's memories. The Overmind was an unwilling pawn of the Dark Voice, the same entity behind the recent rise of the hybrids, driven to destroy the protoss by an overriding directive implanted when it was young.[71] It had foreseen that final victory for the Dark Voice and the hybrids would result in the destruction of the terrans, protoss, and zerg.[72] To prevent that future, the Overmind created the Queen of Blades.[71] Zeratul was only convinced when, through Tassadar, he experienced the Overmind's apocalyptic vision of the future and the last stand of the protoss. Without Kerrigan, the Dark Voice had taken control of the Swarm, and used it and the hybrids to destroy the protoss.[72]

The Second Great War

"James Raynor...I bring tidings of doom. I have pierced the veil of the future and beheld only... oblivion. Yet one spark of hope remains. You will hold her life in your hands... And though justice demands that she die for her crimes, only she can save us."

- Zeratul delivers a warning to Jim Raynor(src)

RaynorZeratul SC2 Art1

Zeratul meets Raynor aboard Hyperion.

Zeratul recorded what he had learned into an Ihan crystal. During the Second Great War, he clandestinely boarded the Hyperion and gave the crystal to Raynor. Zeratul warned Raynor to ensure Kerrigan's survival, and cryptically alluded to both her pivotal role and the coming struggle with the hybrids. He urged Raynor to review the crystal's contents and then departed.[73]

When Zeratul boarded Kerrigan's leviathan, she attacked him on sight. After enduring a brief beating, Zeratul telepathically showed her Zerus, the birthplace of the zerg. The primal zerg that reside there constantly fight to survive and evolve. He told her to go there to gain the power to challenge the fallen xel'naga, Amon.[74] On the surface, Zeratul explained that the xel'naga wished to see her restored as the leader of the Swarm. He acted on behalf of the greater good, even if his actions would earn him the hatred of his people. When they were done on Zerus, he would return to his kind and face their judgment.[75][76]

In Utter Darkness

"Protoss brethren, heed me! The last twilight has fallen. The galaxy burns around us! The terrans have been consumed. We are all that stands against the shadow. But if we are to meet our end this day, then we will do so AS ONE! En Taro Tassadar!"

- Zeratul rallies the troops(src)

Protoss SC2 Game1

Zeratul rallies the protoss

In the Overmind's apocalyptic vision of the future, Zeratul was present on a distant, shadowed world for the protoss' last stand against Amon. He led the initial army of the protoss. As several protoss heroes led reinforcements to Zeratul's position, he greeted each of them warmly. For all of their efforts, it was useless, as the protoss fell bravely. As he died he felt remorse that the protoss didn't act sooner against Amon.[72]

Game Unit

StarCraft

Zeratul
Zeratul SC1 Head1
Unit
Race

Protoss

Base unit

Dark Templar

Armament

Warp blade

Properties
Size

Small

Sight range

7

Protection
Shields

400

Hit points

60

Armor

0

Combat
Ground attack

100 (+1 bonus per upgrade)

Cooldown

22[77]

Attack range

1 (melee)

Zeratul appeared in StarCraft as a playable dark templar hero. Like all dark templar he retains the permanent cloaking ability. He has the strongest attack of all StarCraft units (besides the reaver), and appears in Episode III and Episode IV. With an attack power of 100, Zeratul can kill nearly every unit in the game in a few strikes and is capable of tearing structures apart in a matter of seconds. He has powerful shields but low hit points.

Zeratul also appeared in Episode VI but not as a playable hero, except for the secret mission Dark Origin.

Zeratul also appears in the form of the archon Tassadar/Zeratul. It does not appear in canon, but it is placeable in StarEdit.

Quotations

See: StarCraft Zeratul Quotations

StarCraft II

Zeratul
Zeratul SC2 Head2
Unit
Race

Protoss

Affiliation

Dark Templar

Armament

Warp blade

Protection
Shields

100

Hit points

300

Type

Biological
Psionic

Armor type

Light

Combat
Ground attack

85 (+25 vs armored)

Zeratul appears in StarCraft II as a dark templar hero with special abilities. In Wings of Liberty he only appears in the Zeratul Flashbacks minicampaign.

Abilities

Zeratul can blink (much like a stalker). He also has a void prison ability, which traps an enemy unit, preventing it from moving, attacking, using special abilities or detecting cloaked units.[68]

ZeratulCloaking SC2 Icon1 Permanent Cloaking
Notes

Zeratul is permanently cloaked.

Edit
ZeratulBlink SC2 Icon1 Blink
Usage
Cooldown

10 Time SC2 Game1

Hotkey

B

Notes

Teleports Zeratul to a nearby location.

Edit
VoidPrison SC2 Icon1 Void Prison
Usage
Duration

12 Time SC2 Game1

Cooldown

22 Time SC2 Game1

Hotkey

V

Notes

Imprisons the enemy in psionic energy, stunning it and suppressing its ability to detect for 12 seconds. Can imprison air and ground units.

Edit

Quotations

See: StarCraft II Zeratul Quotations

Portraits

Zeratul SC2 Head3

Professor Zeratul

Zeratul's de facto portrait can be unlocked through completion of the Prophecy Mastery achievement. His "Professor Zeratul" portrait through the You Got Schooled Feat of Strength accomplishment.

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.

StarCraft II beta files indicate that Zeratul once had a "phase mine" ability.[78] This was absent in the final release of Wings of Liberty.[68][71][72]

RISK: StarCraft

Zeratul appears as a hero unit in RISK: StarCraft.[79]

Heroes of the Storm

Zeratul is a playable character in Heroes of the Storm[80]

Personality and Traits

Zeratul is somewhat secretive and calculating, but is nevertheless honorable and loyal to his species. He would gladly risk anything to safeguard Aiur.[81] He often speaks in riddles, preferring that others come up with the answers to the questions he puts forward rather than answering them himself.[11] He is a master of protoss psionics.[82]

Notes

Zeratul SC2 Real1

Zeratul action figure

  • DC Direct sells a 10 inch tall Zeratul figurine.[83][84] Zeratul in cloaked form was available as part of Blizzard's Cute But Deadly range at the 2014 San Diego Comic Con.[85]
  • Zeratul's eyes glow with different colors: green,[49][11] red and yellow. In StarCraft II, his eyes have always been green.

Videos

References

  1. 1.0 1.1 1.2 Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. BlizzCon 2007 StarCraft Lore Panel Editorial. StarCraft Legacy. Accessed 2009-05-18.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Credits. (in English). 2010.
  3. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Credits. (in English). 2013.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010 (Play Guide blurbs)
  5. 5.0 5.1 Overmind: "Yet shall their overweening pride be their downfall. For when the assassin Zeratul murdered Zasz, his mind touched with mine, and all his secrets were made known to me. I have taken from his mind the secret location of Aiur, the Protoss Homeworld." StarCraft. Vivendi Games. Mission: Eye for an Eye (in English). 1998.
  6. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: To Slay the Beast (in English). 1998.
  7. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: The Reckoning (in English). 1998.
  8. Dark Templar: "Adun Toridas, Zeratul! Glad I am to see that you've returned home after these many decades. But the strange guests that have followed you here seem ill-tempered." StarCraft: Brood War. Vivendi Games. Mission: Dunes of Shakuras (in English). 1998.
  9. Tassadar: "A powerful psionic call drew my attention to a remote, barren world named Char. Apparently, the call was answered by others as well. For upon Char, I encountered those who were once our brethren - the Dark Templar." StarCraft. Vivendi Games. Mission: Into the Flames (in English). 1998.
  10. Blizzard Entertainment. 2010-10-18. Uncertain Future. Blizzard Entertainment. Accessed 2014-01-19.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Rosenberg, Aaron. StarCraft: Queen of Blades. New York, London, Toronto and Sydney: Pocket Star Books, May 2006. ISBN 0-7434-7133-4.
  12. 12.0 12.1 12.2 Blizzard Entertainment staff. 2010-7-27. Cast of Characters: Zeratul. Blizzard Entertainment. Accessed 2010-7-27.
  13. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Dark Templar (in English). 1998.
  14. Tassadar: "Zeratul, perhaps the time has come to tell our friends of the foe we face."
    Zeratul: "Indeed. When I slew the Cerebrate on Char, I touched briefly with the essence of the Overmind. In that instant, my mind was filled with its thoughts, and I tell you now our worst fears have come true." StarCraft. Vivendi Games. Mission: Shadow Hunters (in English). 1998.
  15. Dustin Browder, StarCraft Legacy staff. 2013-01-22. January 17 Dustin Browder Interview. StarCraft Legacy. Accessed 2013-01-22.
  16. Zeratul: "Greetings to you mighty Tassadar. I knew that you would not forsake us. For in the time that you have spent with us, you have learned to value our ways and our methods. You have learned to channel our dark power as well as that of your masters; thus, you alone have found completeness beyond the scope of the Khala." StarCraft. Vivendi Games. Mission: Into the Darkness (in English). 1998.
  17. 17.0 17.1 17.2 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  18. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Eye for an Eye (in English). 1998.
  19. 19.0 19.1 Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Hunt for Tassadar (in English). 1998.
  20. 20.0 20.1 20.2 Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Choosing Sides (in English). 1998.
  21. 21.0 21.1 Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Into the Darkness (in English). 1998.
  22. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Invasion of Aiur (in English). 1998.
  23. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Full Circle (in English). 1998.
  24. Zeratul: "But I fear that the Conclave, in its pride, could never bring itself to welcome outcasts such as we."
    Tassadar: "Outcasts though you may be, it is your vision and courage that may yet save our Homeworld from the Swarm. I beg of you, Zeratul, return with us to Aiur. Though they are petty, and have, in ignorance cursed your kind for generations... help me save our people."
    Zeratul: "Since our banishment long ago, we have never failed in our responsibility to Aiur. Though it shall cause us great pain to see our homeland once more, we shall return with you, Tassadar. We will do what we can." StarCraft. Vivendi Games. Mission: Into the Darkness (in English). 1998.
  25. 25.0 25.1 Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  26. Tassadar: "Executor! Aldaris! This madness must stop! The sight of my brethren slaughtering one another is more than I can stand. Though I fear you would doom us all, Aldaris, I surrender myself to the Conclave. En Taro Adun, Executor. Don't give up the fight!"
    Aldaris: "Tassadar of the Templar, by your actions you have severed yourself from the mercy of your brethren. You refused to destroy the Terran worlds as was commanded. You have questioned time and time again, the sacred will of the Conclave. And you have abandoned your Homeworld in its darkest hour. Most grievous of all is that you have allied yourself with the blasphemous Dark Ones, and learned to utilize their profane powers in tandem with our own! What say you, oh fallen Templar?"
    Tassadar: "Aldaris, I submit myself to the Conclave's judgment. But know this, given the same choices again, I would surely have made them. I have sacrificed all that our world might live. I have sullied my honor, I have discarded my rank and standing, and I have even broken our own most ancient traditions. But never think that I would, for one moment, regret my actions. For I am Templar, and above all else, I have sworn to Protect our Homeworld 'till the end." StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  27. Fenix: "Zeratul and his Dark Templar have vanished, leaving us to fend for ourselves. I wonder if Tassadar was mistaken to have put his trust in them." StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  28. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  29. Zeratul: "Stay thy hand, Judicator. The stewards of Tassadar shall not fall while the Dark Templar live. Call off your guards and stand aside, and you may yet live to see another moonrise."
    Aldaris: "I will not be addressed so by one so devoid of the Khala's light. You and your vile brethren shall die with these traitors."
    Zeratul: "Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? Your Conclave believes that they are winning this war, but all they've succeeded in doing is helping the Overmind to win."
    Aldaris: "What could you possibly know about our designs, blasphemer?"
    Zeratul: "You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities... Unto my experience, Aldaris, all that you've built here on Aiur is but a fleeting dream. A dream from which your precious Conclave shall awaken, finding themselves drowned in a greater nightmare." StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  30. 30.0 30.1 Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Shadow Hunters (in English). 1998.
  31. Zeratul: "The Zerg were indeed created by the ancient Xel'Naga, the same beings that empowered us in our infancy. But the Overmind grew beyond their constraints, and has at last come to finish the experiments they began so long ago." StarCraft. Vivendi Games. Mission: Shadow Hunters (in English). 1998.
  32. 32.0 32.1 Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  33. Aldaris: "Executor. Tassadar. This comes too late to you. But the Conclave has witnessed your defeat of the Cerebrate. They know now that they cannot deny the necessity or the valiancy of your actions. We sought to punish you, while it was we who were in error. You represent what is greatest in us all, and all our hopes go with you. EN TARO ADUN, brave Sons of Aiur!" StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  34. 34.0 34.1 Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: The Death of the Overmind (in English). 1998.
  35. Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  36. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  37. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  38. 38.0 38.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Legacy of the Xel'Naga (in English). 1998.
  39. 39.0 39.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  40. 40.0 40.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: The Battle of Braxis (in English). 1998.
  41. Artanis: "Have faith, Zeratul! You almost sound as if you fear these humans. What are they to such as we? Was it not we who defeated the dreaded Overmind?"
    Zeratul: "Yes, Artanis. We did vanquish the Overmind. But we did so with the help of humans. Do not be so quick to underestimate them." StarCraft: Brood War. Vivendi Games. Mission: The Battle of Braxis (in English). 1998.
  42. 42.0 42.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Return to Char (in English). 1998.
  43. Zeratul: "A bold plan, young Artanis. Your courage rivals that of mighty Tassadar himself!"
    Artanis: "You give me too much credit, noble Zeratul. I am not worthy enough to even speak 'His' name."
    Sarah Kerrigan: "Touching." StarCraft: Brood War. Vivendi Games. Mission: Return to Char (in English). 1998.
  44. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  45. Raszagal: "Congratulations, Executor. Your success has brought us the promise of hope against the Zerg. However, we face a new threat within our own ranks. In your absence, Judicator Aldaris and an entire legion of Khalai survivors from Aiur have begun an open revolt against us."
    Zeratul: "By the gods, this is ill news indeed! Why would Aldaris betray us so?"
    Raszagal: "He and his ilk believe that it was wrong to have abandoned Aiur and consorted with our people. Their prejudices have driven them to perpetuate the Conclave's sins against us! Even now, Aldaris and his loyalist templar forces are preparing to attack our Citadel."
    Artanis: "I can scarcely believe this. As if the Zerg were not enough! Matriarch, are you certain of this?"
    Raszagal: "All too certain, young templar. Executor, as Matriarch of the Dark Templar and custodian of this world, I hereby order you to terminate Judicator Aldaris, and quell this untimely uprising without delay! There will be no dissent among us while the Zerg are poised to strike!"
    Zeratul: "There is something amiss here. The Matriarch has always been a wise and gentle soul. Though there is some merit in her decision, this is very unlike her." StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  46. Aldaris: "You can no longer afford to be so naive, Artanis. While you were securing the crystals, I discovered that your Matriarch has been harboring a dark secret! She has been manipulated by de-"
    Kerrigan: "We have no time for this!"
    Zeratul: "Kerrigan... What have you done?"
    Kerrigan: "I just cleaned up your mess, Protoss. Don't be so squeamish."
    Zeratul: "Wretched creature! This was a Protoss matter; you had no right to interfere! Begone from this world! You are no longer welcome among us!"
    Kerrigan: "Fine. I've done what I came here to do. I've insured the destruction of the renegade Cerebrates, and I used you to do it.

    "Have fun, mighty Protoss... We'll be seeing each other again, real soon..." StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  47. Zeratul: "Matriarch, I have served you for many millennia. I have always valued your wisdom and strength. Yet lately, in your mind, I have sensed something that clouds your true spirit. Though Kerrigan has gone, I wonder if her treachery still remains?"
    Raszagal: "Be at ease, Zeratul. I am still the same Raszagal you have always known. These recent events have weighed heavily upon me and I am wearied. But fear not; my warrior spirit will shine before you, and light your path to victory."
    Zeratul: "Indeed." StarCraft: Brood War. Vivendi Games. Mission: Countdown (in English). 1998.
  48. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Countdown (in English). 1998.
  49. 49.0 49.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Cinematic: Fury of the Xel'Naga (in English). 1998.
  50. 50.0 50.1 50.2 StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode I: "The Rescue" (in English). 1999-02-05. StarCraft Map Archives
  51. 51.0 51.1 51.2 StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode II: "Hung Jury" (in English). 1999-03-05. StarCraft Map Archives
  52. 52.0 52.1 StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode III: "Nemesis" (in English). 1999-04-09. StarCraft Map Archives
  53. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18
  54. 54.0 54.1 StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode IVA: "Desperate Measures" (in English). 1999-05-28. StarCraft Map Archives
  55. 55.0 55.1 StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode VA: "Showdown" (in English). 1999-06-25. StarCraft Map Archives
  56. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Drawing of the Web (in English). 1998.
  57. 57.0 57.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: To Slay the Beast (in English). 1998.
  58. Zeratul: "Kerrigan, this is Zeratul. I demand to know why you've taken our Matriarch."
    Kerrigan: "Actually, Zeratul, she's not the one I'm truly interested in. I stole her to get to you. You see, I need you and your brethren to kill the Overmind for me. The only way I had of assuring your cooperation was to take away that which you value most. However, I give you my word that once you've killed the Overmind, I'll allow her to return to you."
    Zeratul: "As if your word held any value..."
    Raszagal: "Zeratul, my faithful servant. You must aid Kerrigan in this endeavor. The Overmind is our common enemy. It must be destroyed to insure that our people will survive!"
    Zeratul: "You ask me to aid this vile creature?"
    Raszagal: "I do not ask this for myself. Nor do I ask it on Kerrigan's behalf. I ask you to do this for our people, Zeratul. Obey me as you always have... Trust in my judgement."
    Zeratul: "Very well, Matriarch. The Overmind will die this day." StarCraft: Brood War. Vivendi Games. Mission: To Slay the Beast (in English). 1998.
  59. Zeratul: "It's done, Kerrigan. The Overmind is dead as you wished. Now I demand that you release the Matriarch at once!"
    Kerrigan: "Of course. Raszagal, do you wish to return to your tribe?"
    Raszagal: "No, my Queen. I wish only to serve you and remain at your side."
    Zeratul: "What treachery is this, Kerrigan? This pathetic creature cannot possibly be Raszagal!"
    Kerrigan: "Ha ha ha. I promised that I'd allow her to return to you, Zeratul. But it looks to me like she doesn't want to go."
    Zeratul: "You have corrupted her! Somehow you have poisoned her thoughts. Restore her to her rightful self, or you will pay dearly for this offense, Kerrigan!" StarCraft: Brood War. Vivendi Games. Mission: To Slay the Beast (in English). 1998.
  60. 60.0 60.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Level/area: The Reckoning.
  61. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Omega (in English). 1998.
  62. Zeratul: "Damn you, Kerrigan, for what I must do!"
    Raszagal: "Thank you, Zeratul... You have freed me from her vile control at last. You have always served me with honor... Thus I must ask you... to watch over my tribe... Into your hands I give the future."
    Kerrigan: "I can hardly believe this! You've killed your own Matriarch!"
    Zeratul: "Better that I killed her, than let her live as your slave, Kerrigan." StarCraft: Brood War. Vivendi Games. Mission: The Reckoning.
  63. 63.0 63.1 63.2 63.3 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Dark Origin (in English). 1998.
  64. 64.0 64.1 Blizzard Entertainment Staff. 2010-07-24. The Story So Far: The Brood War (page 5). Blizzard Entertainment. Accessed 2010-07-24.
  65. 2008-07-03. Zeratul: Dark Templar Prelate. Blizzard Entertainment. Accessed 2008-07-03.
  66. Zeratul and James Raynor went their separate ways and have not been heard from since their departure. StarCraft: Brood War. Vivendi Games. Level/area: Epilogue (in English). 1998.
  67. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
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