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The Dig

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Smash and Grab


The Moebius Factor or Whispers of Doom

The Dig

Second Great War


Late 2504




Raiders retrieve alien artifact


RaynorsRaiders SC2 Logo1 Raynor's Raiders
MoebiusForces SC2 Decal1 Moebius Foundation

Tal'darimStandard SC2 Logo1 Tal'darim


RaynorsRaiders SC2 Logo1 Jim Raynor
RaynorsRaiders SC2 Logo1 Tychus Findlay
RaynorsRaiders SC2 Logo1 Matt Horner

Tal'darimStandard SC2 Logo1 Nyon


Drakken laser drill

Tal'darim Guardians


Tychus Findlay

Required Number of Missions

8 missions


Destroy xel'naga temple door

Optional Objective(s)

Destroy 3 xel'naga shrines and retrieve protoss relics

New Unit(s)

Siege tanks

The Dig is a StarCraft II: Wings of Liberty mission. It requires the Raiders to retrieve another component to an ancient xel'naga device.



A Moebius Foundation expedition detected a component within a xel'naga temple. They informed the Foundation and set up a Drakken laser drill to break through the temple's door. However, the expedition was detected by the Tal'darim, the self-appointed guardians of xel'naga relics. The protoss wiped out the terrans but left their base mostly intact.[1]

The Foundation became concerned with the lack of further updates from the expedition, and brought in Raynor's Raiders to investigate and help complete the excavation.[1]

The MissionEdit

DrakkenLaserDrill SC2 Game1

The laser drill

The Raiders landed to find the debris of the ill-fated expedition. Crucio siege tanks cleared the way for reactivating the abandoned Foundation base and the laser drill. Although the reconnaissance force had encountered Tal'darim patrols, the full extent of the protoss presence became apparent only after the drill began working on the temple door. Executor Nyon ordered his forces to assault the Raiders, and became ever more vehement as the Raiders refused to be dislodged.[1]

As the protoss response intensified with heavy units and aircraft, Matt Horner transferred manual control of the laser drill to Raynor; the terrans had realized it was an effective weapon as well as a tool. Despite the Tal'darim's interference, the Raiders broke into the temple and retrieved the component.[1]

The Tal'darim Executor vowed not to forget Raynor's desecration threatening that the day of reckoning is coming. For his part, the Raynor was unnerved by the number of powerful and militant groups interested in the components. Tychus Findlay however, brushed off the concerns; only the paycheck mattered to him.[1]

Zeratul's WarningEdit

ZeratulsWarning SC2-WoL VCine102:06

ZeratulsWarning SC2-WoL VCine1

Zeratul's warning

Zeratul put the memories of his investigation since Ulaan into the Ihan crystal. During the Second Great War, he covertly boarded Hyperion, flagship of Raynor's Raiders, and met briefly with Jim Raynor. Raynor received the crystal and was urged to review it. The prelate cryptically alluded to the coming struggle with the hybrids, but made clear that Raynor was not to kill Infested Kerrigan.[2]


Main article: campaign quotations

The Tal'darim now knew of the Raiders interest in the components. They made to reinforce the guard on Typhon XI in anticipation of the terrans' arrival.[3]


Cover the approaches to the base with siege tanks atop the cliffs, and block the ramps with bunkers. Marauders with Jackhammer Concussive Shells may help slow enemy pushes up the ramps; keep them in the bunkers or close to the blockades. There is an expansion to the south; it is defensible by bunkers on the low ground covered by tanks within the main base. Anti-air defenses are also needed.

The laser drill becomes controllable later as a manually aimed weapon. Use it to destroy high-value targets quickly. It may hit anything uncovered from the fog of war. Queue targets by selecting the first target normally, then selecting subsequent targets while pressing the Shift key. The drill automatically returns to attacking the temple when it runs out of queued targets.

Minimap pings forewarn of attack waves by immortals and archons, and later colossi. Destroy the colossi quickly since they provide line of sight to higher ground. Air attack waves include phase prisms, scouts, void rays, and (on higher difficulties) carriers.

The optional research objectives are in three protoss temples; one is to the west and two are to the south-east. The temples must be destroyed by the laser drill.

Destroying all protoss forces will also result in victory, but no achievement is awarded.

The next article in this series is The Moebius Factor.

The next article in this series is Whispers of Doom.


TheDig SC2 Icon1 The Dig

15 (Artifact Mission) Achievement SC2 Game1


Complete all mission objectives

DrillHard SC2 Icon1 Drill Hard

10 (Artifact Mission) Achievement SC2 Game1


Kill 20 enemy units with the Laser Drill on Normal difficulty

Yippee-ki-yay SC2 Icon1 Yippee-ki-yay...

10 (Artifact Mission) Achievement SC2 Game1


Destroy 50 Protoss structures on Hard difficulty.


Use a flying barracks, or orbital command, to spot for the laser drill. Use the laser to cover the barracks and hit buildings as they appear.



The following section contains information from a previous version of StarCraft II which is no longer valid.

Dug Out[4]
  • Destroy all the protoss on the map

This achievement was removed during development


  1. 1.0 1.1 1.2 1.3 1.4 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Dig (in English). 2010-07-27.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Zeratul's Warning. (in English). 2010.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Supernova (in English). 2010-07-27.
  4. StarCraft Legacy staff. 2010-04-22. April 19 Single Player Campaign Info and Press Event. StarCraft Legacy. Accessed 2010-04-23.

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