Zerg egg
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Added by HawkiThe zerg egg is the basis of all zerg units other than larvae, post-Brood War queens and infestation units. They exist only for a short time: they are created when a larva is given an order to morph into a unit and burst to give birth to the ordered unit.
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Overview
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Most zerg units are morphed from the larvae. When one is given an order to morph into a unit, it encases itself in a soft yet extremely protective cocoon that is very difficult to destroy, entering its pupal stage as it transmogrifies its own body into the ordered unit. When the morphing is complete, the egg ruptures and the unit bursts out of it.
There's many types and versions of zerg pupal forms. Known types are: Egg, chrysalis, infested cocoon, cocoon, lurker egg, Overmind Cocoon, and more recently, baneling cocoon, brood lord cocoon, infested swarm egg, and overseer cocoon.
StarCraft
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| Egg | |
|---|---|
| |
| Unit | |
| Race | |
| Role |
Pupal Zerg form |
| Size |
Small |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time | |
| Evolves from | |
| Requires |
Depends on selected unit |
| Hotkey |
Depends on selected unit |
| Protection | |
| Hit points |
200 |
| Armor |
10 |
| Function | |
| Evolves to |
Depends on selected unit |
Upgrades
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Added by Giobruno| Evolved at | |||||||||||||||||||||
| Hotkey |
C | ||||||||||||||||||||
| Properties | |||||||||||||||||||||
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StarCraft II
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| Cocoon | |
|---|---|
| |
| Unit | |
| Race | |
| Role |
Pupal zerg form |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time | |
| Evolves from | |
| Requires |
Depends on selected unit |
| Hotkey |
Depends on selected unit |
| Protection | |
| Hit points |
200 |
| Armor |
10 |
| Type |
Light, biological |
| Function | |
| Evolves to |
Depends on selected unit |

Added by PsiSeveredHeadIn StarCraft II, eggs are often called cocoons. Larvae morph into eggs when "training" a unit.
Each individual egg can be separately rallied; this overrides rally points set for the hatchery.[1]
References
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- ↑ "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"
You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
| Zerg Units and Structures of StarCraft/Brood War | ||
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| Ground units |
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| Air units |
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| Infestation units |
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| Transition units |
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| Basic buildings |
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| Advanced buildings |
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| Other |
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| Scrapped |
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| Zerg Units of StarCraft: Ghost | |||||||
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| Ground |
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| Aerial |
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| Other |
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