Zerg Egg
From StarCraft Wiki
| Zerg Egg | |
|---|---|
| |
| Unit | |
| Race | |
| Role |
Pupal Zerg form |
| Properties | |
| Hit points |
200 |
| Size |
Small |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time |
Depends on selected unit |
| Evolves from | |
| Requires |
Depends on selected unit |
| Hot key |
Depends on selected unit |
| Combat | |
| Armor |
10 |
| Function | |
| Evolves to |
Depends on selected unit |
The zerg egg is the basis of all zerg units other than larvae, post-Brood War queens and infestation units. They exist only for a short time: they are created when a larva is given an order to morph into a unit and burst to give birth to the ordered unit.
Contents |
[edit] Overview
Most zerg units are morphed from the larvae. When one is given an order to morph into a unit, it encases itself in a soft yet extremely protective cocoon that is very difficult to destroy, entering its pupal stage as it transmogrifies its own body into the ordered unit. When the morphing is complete, the egg ruptures and the unit bursts out of it.
There's many types and versions of zerg pupal forms. Known types are: Egg, cocoon, lurker egg, and more recently, guardian egg, overlord cocoon and baneling egg.
[edit] Game unit
Eggs have no special abilities, as their sole purpose is to build new units and then disappear. However, unlike other races, zerg units can be killed individually before they are constructed, as the egg can be destroyed when it suffers a concentrated heavy fire. Its extremely heavy armor that it retains from its larval form contributes in protecting the unit inside.
[edit] Upgrades
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[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Zerg Egg | |
|---|---|
| |
| Unit | |
| Race | |
| Role |
Pupal zerg form |
| Properties | |
| Hit points |
200[1] |
| Type |
Light, biological[2] |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time |
Depends on selected unit |
| Evolves from | |
| Requires |
Depends on selected unit |
| Hot key |
Depends on selected unit |
| Combat | |
| Armor | |
| Function | |
| Evolves to |
Depends on selected unit |
In StarCraft II, most zerg units are still morphed from larvae, briefly turning into an egg as they are "trained".
Each individual egg can be separately rallied; this overrides rally points set for the hatchery.[3]
[edit] References
- ↑ 1.0 1.1 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
- ↑ 2.0 2.1 StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
- ↑ "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"
You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
| Zerg Units and Structures of StarCraft/Brood War | ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units | ||
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Other | ||
| Zerg Units of StarCraft: Ghost | ||
|---|---|---|
| Ground | PC | |
| Other |
Drone · Infested terran · Infested SCV pilot · Infested scientist · Larva · Lurker · Ultralisk | |
| Aerial | PC | |
| Other | ||
| Other |
Zerg Egg | |
| Zerg Units and Structures of StarCraft II | ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |



