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Zerg vs. Protoss (StarCraft) is in need of cleanup for the following reason(s):

Needs sources.

Please refer to the talk page for further discussion.


These are zerg versus protoss (ZvP) strategies used in StarCraft and StarCraft: Brood War matches.

Common Early Game[]

9 pool[]

The build order is:

From here, use the vespene gas to either research Metabolic Boost to enhance zerglings, or upgrade to a lair for mutalisks or lurkers.

Over pool[]

The build order is:

After the hatchery, produce only overlords and zerglings. This strategy only works during the first ten minutes of the game.

12 expansion[]

The aim is to have more resources. The build order is:

  • 9 drones
  • Overlord
  • Hatchery (1st expansion)
  • Spawning pool

Once the 13th drone is trained, the goal is to found a 2nd expansion with another hatchery. This may be followed by a lair upgrade for a longer game, or a hydralisk rush for a shorter game.

Common Mid Game[]

Neo Sauron[]

Korean zerg player n.die.jaedong popularized this strategy.[citation needed] It uses multiple hatcheries and expansions to increase income and production. The build order is:

  • 9 drones
  • Overlord
  • 3 drones
  • Hatchery (1st expansion)
  • Spawning pool
  • 2 drones
  • Hatchery (2nd expansion)
  • 3 drones
  • Extractor
  • Lair
  • Spire
  • Hydralisk den
  • Another hatchery at each expansion

Zerglings may be produced as required.

Five hatcheries and at least three vespene geysers are enough to mass hydralisks and lurkers. This is effective against a corsair-reaver strategy.

Corsair hunting[]

Produce mutalisks and scourge to seek and destroy corsairs to prevent overlord loss. This may be helped by hiding overlords in safe spots.

Common Late Game[]

Ultraling[]

Main article: Ultraling
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