This article concerns unit lore. You may be looking for:
The zergling is the basic zerg warrior.
Zerglings form the most numerous of the zerg mutations—their simple DNA (distilled from the dune runners' genetic code to its most simple form) allows two zerglings to be spawned from a single larva. The larvae get the genetic information from the 'primordial ooze' of spawning pools. Zergling replication is so efficient that they thrive even when exposed to exceedingly high mortality rates.
Zerglings are the smallest zerg strain apart from the larvae, and equivalent in size to a large dog, zerglings are one meter tall and possess webbed feet. Further mutations may be made to zergling DNA, namely the alteration of their physiology through a metabolic boost to increase their reflexes and rate of movement and the mutation of their adrenal glands, changing their glandular balance to induce a battle frenzy. These adrenal glands have been observed to be unusually large for a creature of the zergling's size. Further analysis has revealed evidence of genetic manipulation, which also increased zergling aggression, driving them into a state of frenzy. In such a state, zerglings can bring down armored vehicles and structures with ease.
The rapid genesis modification to zergling cells allows their gestation to proceed at remarkable speed. Zerglings have tough, adaptable, leathery skin which prevents moisture loss, while still allowing fluid circulation to keep the zergling's body temperature at appropriate levels. As per their origins, zerglings have an efficient nutrient storage system. Zerglings can derive the necessary compounds for life (even water) from anything they eat. This allows zerglings to operate away from a hive cluster for extended periods of time.
Zerglings are physically adaptable creatures, able to climb near vertical surfaces and are extraordinarily fast, though they are generally easy to exterminate, one ending up as roadkill after being run over by a recon vehicle. Zerglings have a complex optical structure, and their eyes have an optical aperture which allows them to see in the dark. This ability is further enhanced by a layer of tissue that reflects light, and the production of a substance which, depending on saturation levels, makes a zergling's eyes glow orange or red. This glow is an indicator that a zergling's vision has fully adapted to whatever low-light conditions it has found itself in. However, zergling eyes have also appeared as pure black in such conditions.
The zergling's spiked tail allows the creature to maintain balance while running at high speeds. The spikes that extend from the tip have no discernable purpose, and Dominion scientists have speculated that it is vestigal from their dune runner forebears.
Outside of combat, zerglings can serve as lookouts and lone zerglings serve as scouts, though may have a retinue of hydralisks if they scout an exceedingly long distance away from a hive cluster. When they attack however, zerglings move in large groups, ranging from a dozen to a hundred, often acting as "meat shields" for more powerful zerg strains. Individually, zerglings are little more than feral animals, but work well in large groups under the command of larger zerg warriors. In combat, zerglings are fond of ripping enemies to shreds with their sickles and fangs, indicating a sadistic streak (although not to the extent of the hydralisk). When paired with roaches, they can be nearly unstoppable against marines bereft of siege tank or bunker support.
Zerglings were evolved from the Zz'gashi dune runner when the latter were assimilated into the Zerg Swarm. The zergling may be a relatively recent addition to the swarm given that Zz'gash seems to be located close to the Koprulu sector. Zerglings continued to evolve after the Brood War, gaining the ability to metamorphose into banelings. The evolution came from an experiment conducted by the zerg at the Dominion colony of Sorona, in which they incorporate a native acidic mold into their body structure. This evolution was controlled by the new queen breed.
- For StarCraft gameplay information see: Zergling (StarCraft).
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
Zerglings in StarCraft: Ghost maintain their burrowing and health regeneration abilities. In addition, zerglings gain a "bloodlust" ability, which increases their damage and possibly speed while zerglings move in groups.
- For StarCraft II gameplay information see: Zergling (StarCraft II).
In World of Warcraft, zerglings appear as "vanity pets" and look much like in Warcraft III but are shorter, fatter, lack the spiked tail, are solid brown, and have wider mouths. They look generally cartoony, befitting their status as non-combat vanity pets.
Heroes of the StormEdit
Zerglings appeared as minions in early builds of Heroes of the Storm. Kerrigan could ride a zergling mount in later builds. In the current Beta, Kerrigan can choose to amplify an ability to also spawn zerglings.
- Devouring One
- Eats the Fallen
- Primal zergling
- War Zergling
- Zergrinch Goblin
The zergling is often nicknamed "ling" in online culture. The Metabolic Boost zergling is often nicknamed "speedling" and the Metabolic Boost and Adrenal Glands zergling is often nicknamed "crackling".
A Carbot-style zergling keychain was available at the 2014 San Diego Comic Con.
|Zerg Units of StarCraft: Ghost|