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Zergling (StarCraft II)

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Shakurus SC1 Art2

This article concerns StarCraft II gameplay. You may be looking for:

Zergling
Zergling SC2 Rend1
A zergling
Wingling SC2 Game1
A zergling with wings
Unit
Race

Zerg

Role

Fast melee creature

Armament

Claws

Properties
Transport
size

1

Sight range

8

Production
Minerals

50 (for 2) Minerals Terran SC1

Control

0.5 ZergSupply SC2 Icon1

Build time

24 Time SC2 Game1

Evolves from

Larva (2 at a time)

Requires

Spawning pool

Hotkey

Z

Movement
Speed

2.9531 (4.6991 with Metabolic Boost) MetabolicBoost SC2 Zergling

Acceleration

1000

Lateral
acceleration

46.0625

Deceleration

0

Creep
multiplier

x 1.3

Collision radius

0.375

Protection
Hit points

35

Hit point
regen/second

0.2734

Armor

0 SC2ZergCarapace

Type
Armor type

Light

Claws
Damage

5

Targets
  • Ground
Cooldown

0.696 (0.587 with Adrenal Glands) AdrenalGlands SC2 Game1

Range

0.1 (melee)

Upgrade/level

+1 SC2ZergMelee

Function
Evolves to

Baneling

Meta
Target
priority

20

Kill score

50

Production
score

25

Zerglings have evolved, affecting such things as their appearance. They develop small wings when given the speed upgrade.

Zerglings have been reduced in size and have much better path-finding than in StarCraft.[1] Perhaps to balance this, the zergling's attack possesses a much higher cooldown in relation to the marine and zealot than it had in the original StarCraft. (An unupgraded zergling was able to attack almost twice for every time a marine fired, and had nearly a third of the zealot's cooldown. In StarCraft II an unmodified zergling cannot match this attack rate, and even with the Adrenal Glands upgrade the zergling can only strike twice for every zealot attack.)

Zerglings are strong against hydralisks, marauders, and stalkers, and weak against hellions, archons, banelings and ultralisks.

Game UnitEdit

AbilitiesEdit

BanelingMorph SC2 Icon1 Baneling Morph

Transforms zergling into baneling, a glowing green creature with a suicide attack.

Usage
Hotkey E
Cost 25 Minerals Terran SC1 25 Gas Terran SC1 20Time SC2 Game1
Acquisition
Required Baneling nest
ve

Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, which may move while burrowed, the infestor, which may move and cast Infested Terran,[2] and the baneling, which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Usage
Hotkey R
Cost 2 seconds to burrow, 1 second to unburrowTime SC2 Game1
Acquisition
Purchased from Hatchery/Lair/Hive
Hotkey B
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1
Required Lair (WoL)
Hatchery (HotS/LotV)
ve

UpgradesEdit

AdrenalGlands SC2 Game1 Adrenal Glands
Acquisition
Purchased from Spawning pool
Hotkey A
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 130Time SC2 Game1
Required Hive
ve
MetabolicBoost SC2 Zergling Metabolic Boost
  • Increases zergling movement speed. The zerglings "grow wings".
Campaign Acquisition
Acquired from Evolution pit
Acquisition
Purchased from Spawning pool
Hotkey M
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 110Time SC2 Game1
ve
Acquisition
Purchased from Evolution chamber
Hotkey M
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 190Time SC2 Game1
Required Lair
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 220Time SC2 Game1
Required Hive
ve
  • +1 bonus to armor per level for zerg ground units.
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Required Lair
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
Required Hive
ve
Zergling SC2 Head1

Profile

Heart of the SwarmEdit

In Heart of the Swarm, zerglings can be upgraded into either raptors or swarmlings. At Level 10. Kerrigan can be given the Zergling Reconstitution ability, which causes killed zerglings to respawn immediately at the player's primary hatchery, up to 10 zerglings every 30 seconds.

UpgradesEdit

SC2 HardenedCarapace Icon Hardened Carapace

Increases zergling HP by 10.

Tissue testing has revealed beneficial mutation of zergling plating. Carapace can be hardened in key locations throughout thorax. Will provide significant increase to life expectancy, hamper access to vital organs.

Campaign Acquisition
ve
SC2 AdrenalOverload Icon Adrenal Overload

Increases zergling attack rate by 50%

Adrenal functions of zerglings simple to mutate. Often modified on battlefield through spawning pool. Possible to improve adrenal system at base level, increase glandular output. Will overload adrenaline production, greatly improve zergling attack speed.

Campaign Acquisition
ve
SC2 MetabolicBoost Icon Metabolic Boost

Increases zergling movement speed by 60%

Bolstering metabolic system of zergling, common battlefield strategy. Possible to augment enzyme production, improve energy production rate. Will provide significant increase to movement speed, allow zerglings to close distance on foes outrun pursuers.

Campaign Acquisition
ve

Co-op MissionsEdit

Zerglings are available to both Zagara and Kerrigan. Their zergling strains automatically evolve when they reach Level 13: Zagara gains swarmlings, and Kerrigan gains raptors. The two unlock zergling upgrades at certain commander levels: Kerrigan unlocks the following upgrades at Level 4, and Zagara acquires them at Level 6.

UpgradesEdit

MetabolicBoost SC2 Zergling Metabolic Boost

Increases zergling movement speed by 60%.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Spawning pool
Hotkey M
Cost 100 Minerals Terran SC1 100 ZergVespene SC2 Game1 60Time SC2 Game1
ve
AdrenalGlands SC2 Game1 Adrenal Glands

Increases zergling attack speed by 40%.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Spawning pool
Hotkey A
Cost 100 Minerals Terran SC1 100 ZergVespene SC2 Game1 60Time SC2 Game1
ve
Shredding Claws SC2-LotV Icon Shredding Claws

Zergling attacks reduce the target's armor to 0 for 10 seconds.

Usage
Passive
Acquisition
Purchased from Spawning pool
Hotkey R
Cost 150 Minerals Terran SC1 150 ZergVespene SC2 Game1 90Time SC2 Game1
ve
SC2 HardenedCarapace Icon Hardened Carapace

Increases maximum zergling HP by 10.

Usage
Passive
Acquisition
Purchased from Spawning pool
Hotkey C
Cost 150 Minerals Terran SC1 150 ZergVespene SC2 Game1 90Time SC2 Game1
ve
|
Acquisition
Purchased from Evolution chamber
Hotkey M
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 190Time SC2 Game1
Required Lair
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 220Time SC2 Game1
Required Hive
ve
|
  • +1 bonus to armor per level for zerg ground units.
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Required Lair
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
Required Hive
ve

DevelopmentEdit

The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

Zerglings could once have the following upgrades under the old mutagen gameplay mechanic:

Posthumous Mitosis[4]

Zergling has a 20% chance to spawn 2 broodlings on death.[4]

ve
Rapid Genesis[4]

Zerglings train instantly.[4]

ve
Evolve Zergling[4]

Zerglings can transform into either raptors or swarmlings; once made, the choice is irreversible.[4]

ve

Zerglings were also scheduled to gain Corrosive Talons and Swarm Frenzy upgrades. Corrosive Talons increased their base damage by 20%.[5]

StrategiesEdit

Zergling SC2 Game3

A swarm of zerglings in StarCraft II

Zerglings are very useful for an early rush. If the opponent masses units or builds defensive buildings you can morph some of them into banelings, a superior choice against some unit types.

Zerglings are useful even into the late game due to their ability to surround opponents quickly.[6]

As of May, 2011, the most common early-game zergling tactic is to set them up at xel'naga towers.[7]

ImagesEdit

TriviaEdit

In multiplayer, a mutant skin is available for zerglings that is unlocked upon reaching level 30 with zerg. It uses the model for swarmlings for base zerglings and raptors for zerglings with the metabolic boost upgrade.

ReferencesEdit

  1. Karune. 2008-09-05. StarCraft II Q&A - Batch 44. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-05.
  2. Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  3. 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  4. 4.0 4.1 4.2 4.3 4.4 4.5 StarCraft Legacy staff. 2011-05-30. May 2011 HoTS Gameplay Info. StarCraft Legacy. Accessed 2011-05-31.
  5. 2011-10-21. IGN: StarCraft II: Heart of the Swarm Pictures (PC). IGN. Accessed 2011-10-29.
  6. Zerglings are always useful in late game due to their speed and ability to surround enemies. Banelings too are especially useful against both Zealots and Marines, even with their upgrades, and thus will always be useful to counter them. Additionally, Banelings are always useful in raiding, which should be done throughout the entirety of a StarCraft II game. Karune. 2009-03-16. Teir 1 Unit in Late Game. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  7. 2011-05-20, Poll: A Smaller Type o' Zerg. Blizzard Entertainment, accessed on 2011-05-30

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